BIS fnc objectType: Difference between revisions
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Lou Montana (talk | contribs) (Page filling) |
m (template:command argument fix) |
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| Return object category and type. |= | | Return object category and type. |DESCRIPTION= | ||
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| anObject call [[BIS_fnc_objectType]] |= | | anObject call [[BIS_fnc_objectType]] |SYNTAX= | ||
|p1= anObject: [[String]] or [[Object]] |= | |p1= anObject: [[String]] or [[Object]] |PARAMETER1= | ||
| [[Array]] - in format [category, type]. One of: | | [[Array]] - in format [category, type]. One of: | ||
Line 63: | Line 63: | ||
** UnknownObject | ** UnknownObject | ||
** VASI | ** VASI | ||
** Wreck |= | ** Wreck |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code>_myType = [[player]] [[call]] [[BIS_fnc_objectType]];</code> |= | |x1= <code>_myType = [[player]] [[call]] [[BIS_fnc_objectType]];</code> |EXAMPLE1= | ||
|x2= <code>_myType = "B_MRAP_01_F" [[call]] [[BIS_fnc_objectType]];</code> |= | |x2= <code>_myType = "B_MRAP_01_F" [[call]] [[BIS_fnc_objectType]];</code> |EXAMPLE2= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[typeOf]], [[countType]], [[isKindOf]] |= | | [[typeOf]], [[countType]], [[isKindOf]] |SEEALSO= | ||
}} | }} |
Revision as of 15:32, 7 April 2019
Description
- Description:
- Return object category and type.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- anObject call BIS_fnc_objectType
- Parameters:
- anObject: String or Object
- Return Value:
- Array - in format [category, type]. One of:
- Soldier
- AT
- Civilian
- Diver
- Infantry
- Medic
- MG
- Officer
- Pilot
- Sniper
- SpecialForces
- UAVPilot
- Vehicle / VehicleAutonomous
- Car
- Helicopter
- Motorcycle
- Plane
- Ship
- StaticWeapon
- Submarine
- TrackedAPC
- Tank
- WheeledAPC
- Logic
- Logic
- Module
- Object
- Ammobox
- Animal
- Backpack
- Camera
- Church
- Effect
- Fire
- Flag
- Helipad
- House
- Marker
- Mine
- Parachute
- Seagull
- Sound
- Target
- Thing
- Trigger
- UnknownObject
- VASI
- Wreck
- Soldier
Examples
- Example 1:
_myType = player call BIS_fnc_objectType;
- Example 2:
_myType = "B_MRAP_01_F" call BIS_fnc_objectType;
Additional Information
Notes
-
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