BIS fnc sceneIntruderDetector: Difference between revisions
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</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= | </pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |DESCRIPTION= | ||
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Revision as of 14:33, 7 April 2019
Description
- Description:
/************************************************************************************************************************** Version: 1.0 Name: Intruder detector during scene DESCRIPTION: Checks if there are intruders during scene. All intruders during scene will be disabled if they will get into the detector trigger. Position of trigger is default on player, and default radius is [60,60] Checking is deactivated by passing BIS_sceneIntruderDetectorLogic setVariable ["_detectInProgress", false] PARAMETERS: _centerOfScene: POSITION - trigger position _Radius: ARRAY: [_xRadius, _yRadius] - size of trigger RETURNED VALUE: nothing ****************************************************************************************************************************/
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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