BIS fnc sceneRotate: Difference between revisions

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</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |DESCRIPTION=
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| <!-- [] call [[BIS_fnc_sceneRotate]]; --> |= Syntax
| <!-- [] call [[BIS_fnc_sceneRotate]]; --> |SYNTAX=


|p1= |= Parameter 1
|p1= |PARAMETER1=


| |= Return value
| |RETURNVALUE=
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| |= See also
| |SEEALSO=


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Revision as of 14:33, 7 April 2019


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Description

Description:
/*********************************************************************
	Version:	1.0
	Name:		sceneRotate 
	DESCRIPTION:	Compute new object coordinates from given center and angle from MOTION BUILDER  
	PARAMETERS:	center: [x,y,z]; angle: number; init pos [x, y, z]
	RETURNED VALUE:	coordinates
**********************************************************************/

(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

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Notes

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