primaryWeapon: Difference between revisions
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| Returns name of unit's primary weapon (empty string if none). |= | | Returns name of unit's primary weapon (empty string if none). |DESCRIPTION= | ||
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| '''primaryWeapon''' unit |= | | '''primaryWeapon''' unit |SYNTAX= | ||
|p1= unit: [[Object]] |= | |p1= unit: [[Object]] |PARAMETER1= | ||
| [[String]] |= | | [[String]] |RETURNVALUE= | ||
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|x1= <code>_pWeap = [[primaryWeapon]] [[player]];</code> |= | |x1= <code>_pWeap = [[primaryWeapon]] [[player]];</code> |EXAMPLE1= | ||
|x2= <code>[[hint]] [[primaryWeapon]] [[player]]; //"arifle_MX_ACO_pointer_F"</code> |= | |x2= <code>[[hint]] [[primaryWeapon]] [[player]]; //"arifle_MX_ACO_pointer_F"</code> |EXAMPLE2= | ||
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| [[primaryWeaponMagazine]], [[primaryWeaponItems]], [[addPrimaryWeaponItem]], [[removePrimaryWeaponItem]], [[removeAllPrimaryWeaponItems]], [[secondaryWeapon]], [[handgunWeapon]], [[currentWeapon]], [[weapons]] |= | | [[primaryWeaponMagazine]], [[primaryWeaponItems]], [[addPrimaryWeaponItem]], [[removePrimaryWeaponItem]], [[removeAllPrimaryWeaponItems]], [[secondaryWeapon]], [[handgunWeapon]], [[currentWeapon]], [[weapons]] |SEEALSO= | ||
}} | }} |
Revision as of 14:44, 7 April 2019
Description
- Description:
- Returns name of unit's primary weapon (empty string if none).
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_pWeap = primaryWeapon player;
- Example 2:
hint primaryWeapon player; //"arifle_MX_ACO_pointer_F"
Additional Information
- See also:
- primaryWeaponMagazineprimaryWeaponItemsaddPrimaryWeaponItemremovePrimaryWeaponItemremoveAllPrimaryWeaponItemssecondaryWeaponhandgunWeaponcurrentWeaponweapons
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 4, 2006 - 10:57
- hardrock
- primaryWeapon tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has an M16 on his back will still report an M16 as its primary weapon.
Bottom Section
- Posted on October 11, 2015 - 21:53 (UTC)
- Austin medic
- To directly detect the active weapon use currentWeapon command.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Resistance version 1.75
- Operation Flashpoint: Resistance: New Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands ArmA
- Command Group: Weapons
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters