remoteExecutedOwner: Difference between revisions
Jump to navigation
Jump to search
m (added category) |
m (template:command argument fix) |
||
Line 7: | Line 7: | ||
|exec= |= Exec | |exec= |= Exec | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Returns [[clientOwner]] of the PC, which initiated [[Remote Execution]] call. If used in SP or outside of remote executed context, the command returns 0. To check if the context was remote executed or remote executed from JIP queue, use [[isRemoteExecuted]] and [[isRemoteExecutedJIP]] |= | | Returns [[clientOwner]] of the PC, which initiated [[Remote Execution]] call. If used in SP or outside of remote executed context, the command returns 0. To check if the context was remote executed or remote executed from JIP queue, use [[isRemoteExecuted]] and [[isRemoteExecutedJIP]] |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| '''remoteExecutedOwner''' |= | | '''remoteExecutedOwner''' |SYNTAX= | ||
| [[Number]] - id of the client, which initiated remote execution |= | | [[Number]] - id of the client, which initiated remote execution |RETURNVALUE= | ||
|x1= <code>_callerRE = [[remoteExecutedOwner]];</code> |= | |x1= <code>_callerRE = [[remoteExecutedOwner]];</code> |EXAMPLE1= | ||
|x2= Send request to the server and get immediate response:<code>{ | |x2= Send request to the server and get immediate response:<code>{ | ||
// in this scope, the remoteExecutedOwner equals clientOwner of the sender | // in this scope, the remoteExecutedOwner equals clientOwner of the sender | ||
Line 28: | Line 28: | ||
[[remoteExec]] ["call", [[remoteExecutedOwner]]]; // server response to the sender | [[remoteExec]] ["call", [[remoteExecutedOwner]]]; // server response to the sender | ||
} | } | ||
[[remoteExec]] ["call", 2]; // send request to server</code> |= | [[remoteExec]] ["call", 2]; // send request to server</code> |EXAMPLE1= | ||
| [[isRemoteExecuted]], [[isRemoteExecutedJIP]], [[remoteExec]], [[remoteExecCall]], [[canSuspend]], [[publicVariableClient]], [[admin]], [[owner]], [[clientOwner]], [[groupOwner]], [[didJIPOwner]] |= | | [[isRemoteExecuted]], [[isRemoteExecutedJIP]], [[remoteExec]], [[remoteExecCall]], [[canSuspend]], [[publicVariableClient]], [[admin]], [[owner]], [[clientOwner]], [[groupOwner]], [[didJIPOwner]] |SEEALSO= | ||
}} | }} | ||
Revision as of 14:45, 7 April 2019
Description
- Description:
- Returns clientOwner of the PC, which initiated Remote Execution call. If used in SP or outside of remote executed context, the command returns 0. To check if the context was remote executed or remote executed from JIP queue, use isRemoteExecuted and isRemoteExecutedJIP
- Groups:
- Uncategorised
Syntax
- Syntax:
- remoteExecutedOwner
- Return Value:
- Number - id of the client, which initiated remote execution
Examples
- Example 1:
_callerRE = remoteExecutedOwner;
- Example 2:
- Send request to the server and get immediate response:
{ // in this scope, the remoteExecutedOwner equals clientOwner of the sender // so using it as target in remoteExec will send response right back at him [ time, // mission time value on the server { hint format [ "Request recieved!\nMission time value on the server is: %1", _this ]; } ] remoteExec ["call", remoteExecutedOwner]; // server response to the sender } remoteExec ["call", 2]; // send request to server
Additional Information
- See also:
- isRemoteExecutedisRemoteExecutedJIPremoteExecremoteExecCallcanSuspendpublicVariableClientadminownerclientOwnergroupOwnerdidJIPOwner
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Bottom Section
- Posted on September 11, 2017 - 09:31 (UTC)
- Demellion
-
NOTE: Always be sure to check if the remoteExecutedOwner is not equal to 0 when sending a remoteExec/remoteExecCall packet back, as this will result in sending packet to ANYONE (0):
if (remoteExecutedOwner isEqualTo 0) exitWith {}; // Not valid RE owner _gearArray remoteExecCall ['someGearFunction',remoteExecutedOwner];
Will prevent from code being accidentaly sent for everyone on the server.