closeDialog: Difference between revisions
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m (template:command argument fix) |
m (template:command argument fix) |
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Line 6: | Line 6: | ||
|1.5|= Game version | |1.5|= Game version | ||
|arg= local |= | |arg= local |Multiplayer Arguments= | ||
|eff= local |= | |eff= local |Multiplayer Effects= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 11:06, 5 August 2019
Description
- Description:
- Close the currently active user dialog with exit code. Most common exit codes are:
#define IDC_OK 1 //emulate "Ok" button
#define IDC_CANCEL 2 //emulate "Cancel" button
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
closeDialog 2;
- Example 2:
#define IDC_CANCEL 2 closeDialog IDC_CANCEL;
Additional Information
- See also:
- createDialogdialogcloseDisplay
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.5
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands ArmA
- Command Group: GUI Control
- Command Group: Interaction
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters