BIS fnc strategicMapAnimate: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "|= Comments" to "|Comments=") |
Lou Montana (talk | contribs) m (Text replacement - "|= Game version" to "|Game version=") |
||
Line 5: | Line 5: | ||
| arma3 |Game name= | | arma3 |Game name= | ||
|1.00| | |1.00|Game version= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 04:45, 30 August 2019
Description
- Description:
- Animates a Strategic Map.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [target,time] spawn BIS_fnc_StrategicMapAnimate
- Parameters:
- target: Config or Position - Either config path to target group, or absolute position in format [x,y,z] or [x,y]
- time: Number - Commit time in seconds
- Return Value:
- Boolean - True when animation is applied
Examples
- Example 1:
[ configFile >> "CfgORBAT" >> "BIS" >> "B_1_A_1_2", 5] spawn BIS_fnc_StrategicMapAnimate;
Additional Information
- See also:
- ORBAT ViewerBIS_fnc_ORBATAddGroupOverlayBIS_fnc_ORBATAnimateBIS_fnc_ORBATConfigPreviewBIS_fnc_ORBATGetGroupParamsBIS_fnc_ORBATOpenBIS_fnc_ORBATRemoveGroupOverlayBIS_fnc_ORBATSetGroupFadeBIS_fnc_ORBATSetGroupParamsBIS_fnc_ORBATTooltipBIS_fnc_StrategicMapMouseButtonClick
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note