ropeCreate TKOH: Difference between revisions
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|p4= toObject: [[Object]] - object which is automatically attached to other side of rope (can be objNull, rope will stay with free end) |Parameter 4= | |p4= toObject: [[Object]] - object which is automatically attached to other side of rope (can be objNull, rope will stay with free end) |Parameter 4= | ||
|p5= toPoint: [[Array]] or [[String]] - specifies where on the object the rope should finish, either a string (name of memory point) or an array of three numbers (vector in model coordinates) |Parameter 5= | |p5= toPoint: [[Array]] or [[String]] - specifies where on the object the rope should finish, either a string (name of memory point) or an array of three numbers (vector in model coordinates) |Parameter 5= | ||
|p6= segments: [[Number]] - define number of segments to be created | |p6= segments: [[Number]] - define number of segments to be created |Parameter 6= | ||
|p7= length (Optional): [[Number]] - optional, rope length in meters |Parameter 7= | |p7= length (Optional): [[Number]] - optional, rope length in meters |Parameter 7= | ||
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|p23= fromPoint: [[Array]] or [[String]] - specifies where on the object the rope should start, either a string (name of memory point) or an array of three numbers (vector in model coordinates) |Parameter 23= | |p23= fromPoint: [[Array]] or [[String]] - specifies where on the object the rope should start, either a string (name of memory point) or an array of three numbers (vector in model coordinates) |Parameter 23= | ||
|p24= length (Optional): [[Number]] - rope length |Parameter 24= | |p24= length (Optional): [[Number]] - rope length |Parameter 24= | ||
|p25= segments (Optional): [[Number]] - define number of rope segments | |p25= segments (Optional): [[Number]] - define number of rope segments|Parameter 25= | ||
|p26= unroll (Optional): [[Boolean]] - true if rope starts at one place and falls down unrolling itself, false to create it already in full length (default: false) (not used in A3) |Parameter 26= | |p26= unroll (Optional): [[Boolean]] - true if rope starts at one place and falls down unrolling itself, false to create it already in full length (default: false) (not used in A3) |Parameter 26= | ||
Revision as of 17:25, 1 September 2019
Description
- Description:
- Creates a rope. For Arma 3 syntax see ropeCreate.
- Groups:
- Uncategorised
Syntax
- Syntax:
- ropeCreate [fromObject, fromPoint, toObject, toPoint, segments, length]
- Parameters:
- [fromObject, fromPoint, toObject, toPoint, segments, length]: Array
- fromObject: Object - object where rope starts and which fly behavior will be affected
- fromPoint: Array or String - specifies where on the object the rope should start, either a string (name of memory point) or an array of three numbers (vector in model coordinates).
- toObject: Object - object which is automatically attached to other side of rope (can be objNull, rope will stay with free end)
- toPoint: Array or String - specifies where on the object the rope should finish, either a string (name of memory point) or an array of three numbers (vector in model coordinates)
- segments: Number - define number of segments to be created
- length (Optional): Number - optional, rope length in meters
- Return Value:
- Object
Alternative Syntax
- Syntax:
- ropeCreate [fromObject, fromPoint, length, segments, unroll]
- Parameters:
- [fromObject, fromPoint, lenght, segments, unroll]: Array
- fromObject: Object - object where rope starts and which fly behavior will be affected
- fromPoint: Array or String - specifies where on the object the rope should start, either a string (name of memory point) or an array of three numbers (vector in model coordinates)
- length (Optional): Number - rope length
- segments (Optional): Number - define number of rope segments
- unroll (Optional): Boolean - true if rope starts at one place and falls down unrolling itself, false to create it already in full length (default: false) (not used in A3)
- Return Value:
- Object
Examples
- Example 1:
myRope = ropeCreate [vehicle player, "fastrope0", 10, 10, true];
Additional Information
- See also:
- ropeDestroyropeDetachropeSetCargoMass
Notes
-
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Take On Helicopters version 1.00
- Take On Helicopters: New Scripting Commands
- Take On Helicopters: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands Take On Helicopters
- Take On Helicopters: New Scripting Commands List
- Command Group: Ropes and Sling Loading