camPreload: Difference between revisions
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Killzone Kid (talk | contribs) (example) |
Killzone Kid (talk | contribs) (better) |
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|x2= Preload camera around player to avoid stuttering on optics zooming: <code>[] [[spawn]] | |x2= Preload camera around player to avoid stuttering on optics zooming: <code>[] [[spawn]] | ||
{ | { | ||
_cam = "camera" [[camCreate]] [[ | _cam = "camera" [[camCreate]] ([[player]] [[selectionPosition]] "camera"); | ||
[[for]] "_i" [[from]] 0 [[to]] 359 [[do]] | [[for]] "_i" [[from]] 0 [[to]] 359 [[do]] | ||
{ | { |
Revision as of 20:06, 23 September 2019
Description
- Description:
- Preloads the scene for the prepared camera. Time gives timeout, zero means no (infinite) timeout.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_camera camPreload 5
- Example 2:
- Preload camera around player to avoid stuttering on optics zooming:
[] spawn { _cam = "camera" camCreate (player selectionPosition "camera"); for "_i" from 0 to 359 do { _cam setDir _i; _cam camPrepareFov 0.25; _cam camPreload 0; waitUntil { camPreloaded _cam }; }; camDestroy _cam; };
Additional Information
- See also:
- camPreloadedpreloadCamera
Notes
-
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