setRank: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "Category:Scripting Commands ArmA2" to "Category:Scripting Commands Arma 2") |
Lou Montana (talk | contribs) m (Text replacement - "ArmA 3" to "Arma 3") |
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<dd class="notedate">Posted on April 12, 2014 | <dd class="notedate">Posted on April 12, 2014 | ||
<dt class="note">'''[[User:Waffle SS.|Waffle SS.]]''' | <dt class="note">'''[[User:Waffle SS.|Waffle SS.]]''' | ||
<dd class="note">Behavior when used on players in multiplayer seems unpredictable. ( | <dd class="note">Behavior when used on players in multiplayer seems unpredictable. (Arma 3 1.00) | ||
<BR><BR> | <BR><BR> | ||
<!-- Note Section END --> | <!-- Note Section END --> |
Revision as of 15:37, 15 February 2020
Description
- Description:
- Sets rank of given unit.
Possible values: PRIVATE, CORPORAL, SERGEANT, LIEUTENANT, CAPTAIN, MAJOR or COLONEL.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
player setRank "COLONEL"
Additional Information
- See also:
- ranksetUnitRank
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on Mar 26, 2009 - 19:24
- Wolfrug
- Changing a unit's rank using either setUnitRank or setRank will also REPLACE their current rating dependent on their new rank (colonels have a rating of 7500 etc). That is to say REPLACE, not add to: the unit's old rating will disappear with the rank change.
- Posted on April 12, 2014
- Waffle SS.
- Behavior when used on players in multiplayer seems unpredictable. (Arma 3 1.00)