setDebriefingText: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|= Game version" to "|Game version=")
m (Text replacement - "<br/>" to "<br>")
Line 8: Line 8:


| Sets debriefing text for endType defined in [[Debriefing#Configuration|CfgDebriefing]].
| Sets debriefing text for endType defined in [[Debriefing#Configuration|CfgDebriefing]].
<br/><br/>
<br><br>
{{warning | This command is broken. https://feedback.bistudio.com/T85682 }} |DESCRIPTION=
{{warning | This command is broken. https://feedback.bistudio.com/T85682 }} |DESCRIPTION=
____________________________________________________________________________________________
____________________________________________________________________________________________

Revision as of 14:20, 14 March 2020

Hover & click on the images for description

Description

Description:
Sets debriefing text for endType defined in CfgDebriefing.

This command is broken. https://feedback.bistudio.com/T85682
Groups:
Uncategorised

Syntax

Syntax:
endType setDebriefingText [title, description]
Parameters:
endType: String
[title, description]: Array
title: String
description: String
Return Value:
Nothing

Examples

Example 1:
_currentObjective = (taskDescription (currentTask player)) select 2; "endDeath" setDebriefingText ["You Lose","All of your men were killed while assaulting the " + _currentObjective];

Additional Information

See also:
debriefingTextdisableDebriefingStatsenableDebriefingStats

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section