switchLight: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "Category:Scripting Commands ArmA2" to "Category:Scripting Commands Arma 2") |
Lou Montana (talk | contribs) m (Text replacement - " <nowiki>[</nowiki>" to " [<nowiki/>") |
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|x1= <code>([[object]] 12345) [[switchLight]] "OFF";</code>|EXAMPLE1= | |x1= <code>([[object]] 12345) [[switchLight]] "OFF";</code>|EXAMPLE1= | ||
|x2= <code>[[nearestObject]] <nowiki | |x2= <code>[[nearestObject]] [<nowiki/>[[player]], "Streetlamp"] [[switchLight]] "OFF";</code>|EXAMPLE2= | ||
|x3= <code>[[cursorObject]] [[switchLight]] "ON";</code> |EXAMPLE3= | |x3= <code>[[cursorObject]] [[switchLight]] "ON";</code> |EXAMPLE3= | ||
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<dd class="note"> | <dd class="note"> | ||
''Before {{arma3}} v1.92'' use [[setHit]] instead: | ''Before {{arma3}} v1.92'' use [[setHit]] instead: | ||
<code>_lamp = [[nearestObject]] <nowiki | <code>_lamp = [[nearestObject]] [<nowiki/>[[player]], "Lamps_base_F"]; | ||
_lamp [[setHit]] ["light_1_hitpoint", 0.97]; {{cc|off}} | _lamp [[setHit]] ["light_1_hitpoint", 0.97]; {{cc|off}} | ||
_lamp [[setHit]] ["light_1_hitpoint", 0]; {{cc|on}}</code> | _lamp [[setHit]] ["light_1_hitpoint", 0]; {{cc|on}}</code> |
Revision as of 13:40, 19 March 2020
Description
- Description:
- Controls whether a lamp is lit or not.
- Groups:
- Uncategorised
Syntax
- Syntax:
- lamp switchLight mode
- Parameters:
- lamp: Object
- mode: String - Mode can be: "ON", "OFF" or "AUTO" (lamp is on only during nighttime, default)
- Return Value:
- Nothing
Examples
- Example 1:
(object 12345) switchLight "OFF";
- Example 2:
nearestObject [player, "Streetlamp"] switchLight "OFF";
- Example 3:
cursorObject switchLight "ON";
Additional Information
- See also:
- lightIsOn
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on September 16, 2013
- Killzone_Kid
-
Before Arma 3 v1.92 use setHit instead:
_lamp = nearestObject [player, "Lamps_base_F"]; _lamp setHit ["light_1_hitpoint", 0.97]; // off _lamp setHit ["light_1_hitpoint", 0]; // on
Switch all lights off in the 500 radius of player:private _lamps = nearestObjects [player, ["Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F"], 500]; { for "_i" from 0 to count getAllHitPointsDamage _x -1 do { _x setHitIndex [_i, 0.97]; }; } forEach _lamps;
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- Scripting Commands ArmA
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Object Manipulation