DialogControls-AnimTexture: Difference between revisions
Jump to navigation
Jump to search
m (fixed category) |
Lou Montana (talk | contribs) m (Text replacement - "{{Informative|TokenNames common to most controls, such as x, y, w, h, text, idc... are not listed here.}}" to "{{Informative|TokenNames common to most controls, such as x, y, w, h, text, idc... can be found [[Arma:_GUI_Configuration...) |
||
Line 1: | Line 1: | ||
{{Informative|TokenNames common to most controls, such as x, y, w, h, text, idc... | {{Informative|TokenNames common to most controls, such as x, y, w, h, text, idc... can be found [[Arma:_GUI_Configuration#Common_Properties|'''here''']].}} | ||
==CT_ANIMATED_TEXTURE=45== | ==CT_ANIMATED_TEXTURE=45== |
Revision as of 10:16, 20 March 2020
CT_ANIMATED_TEXTURE=45
Properties | ||
---|---|---|
Name | Type | Remark |
texture | string | Relative path to the file used for the texture from the mission folder |
- Example Config:
class RscProgressNotFreeze
{
idc = -1;
type = 45;
style = 0;
shadow = 0;
x = 0;
y = 0;
w = 0.5;
h = 0.1;
texture = "#(argb,8,8,3)color(0,0,0,0)";
};