BIS fnc dirTo: Difference between revisions

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<dt class="note">[[User:AgentRev|AgentRev]]</dt>
<dt class="note">[[User:AgentRev|AgentRev]]</dt>
<dd class="note">
<dd class="note">
Be careful when using this function in conjunction with [[BIS_fnc_rotateVector2D]]; the latter rotates vectors counterclockwise as per trigonometric conventions, while BIS_fnc_dirTo returns a clockwise angle.
Be careful when using this function in conjunction with [[BIS_fnc_rotateVector2D]], which rotates vectors counterclockwise as per trigonometric conventions, while BIS_fnc_dirTo returns a clockwise angle.
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To counter this, simply negate the output of '''BIS_fnc_dirTo''':
To counter this, simply negate the output of '''BIS_fnc_dirTo''':

Revision as of 08:25, 26 March 2020

Hover & click on the images for description

Description

Description:
Function which returns vector direction from pos1 to pos2.
Arma 3
In Arma 3 use obj1 getDir obj2 instead of BIS_fnc_dirTo!
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[param1, param2] call BIS_fnc_dirTo
Parameters:
param1 - vector starting point, Position or Object
param1 - vector ending point, Position or Object
Return Value:
Number

Examples

Example 1:
sets unit1 in the direction of unit2 unit1 setDir [unit1, unit2] call BIS_fnc_dirTo

Additional Information

See also:
getDirsetDir

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


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Posted on January 21, 2015 - 14:20 (UTC)
AgentRev
Be careful when using this function in conjunction with BIS_fnc_rotateVector2D, which rotates vectors counterclockwise as per trigonometric conventions, while BIS_fnc_dirTo returns a clockwise angle.
To counter this, simply negate the output of BIS_fnc_dirTo: [[0,1,0], -([_unit, _vehicle] call BIS_fnc_dirTo)] call BIS_fnc_rotateVector2D;
Posted on March 25, 2017 - 20:27 (UTC)
Feint