BIS fnc logFormatServer: Difference between revisions
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|1.00|Game version= | |1.00|Game version= | ||
< | | Logs (using [[diag_log]]) a debug message ([[profileName]], [[getPlayerUID|playerUID]], [[Magic Variables#fnc_scriptName|_fnc_scriptName]], provided text) to '''server'''<nowiki/>'s [[Crash Files|.RPT]]. In singleplayer, [[BIS_fnc_logFormat]] is used. | ||
{{Informative | [[Description.ext#allowFunctionsLog|allowFunctionsLog]] must be enabled.}} |Description= | |||
| [text, argument1, argument2, ...] call [[BIS_fnc_logFormatServer]] |Syntax= | |||
| | |p1= text: [[String]] or [[Anything]] - text using [[format]] standard (with %). Any non-[[String]] value will be converted (with [[str]]) |Parameter 1= | ||
|p2= argument1..n: [[Anything]] - same as [[format]] arguments - referenced in ''text'' as %1, %2 etc | |||
| [[Boolean]] - [[true]] when done |Return value= | |||
|x1= <code>[[private]] _currentFPS = [[diag_fps]]; | |||
[[if]] (_currentFPS < 10) [[then]] | |||
{ | |||
["Player %1 has performance issues (%2 FPS)", [[name]] [[player]], _currentFPS] [[call]] [[BIS_fnc_logFormatServer]]; | |||
};</code> |Example 1= | |||
|[] | | [[diag_log]] [[BIS_fnc_log]] [[BIS_fnc_logFormat]] |See also= | ||
}} | }} | ||
[[Category:Function Group: Debug|{{uc:logFormatServer}}]] | [[Category:Function Group: Debug|{{uc:logFormatServer}}]] | ||
Revision as of 16:52, 26 June 2020
Description
- Description:
- Logs (using diag_log) a debug message (profileName, playerUID, _fnc_scriptName, provided text) to server's .RPT. In singleplayer, BIS_fnc_logFormat is used.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [text, argument1, argument2, ...] call BIS_fnc_logFormatServer
- Parameters:
- text: String or Anything - text using format standard (with %). Any non-String value will be converted (with str)
- argument1..n: Anything - same as format arguments - referenced in text as %1, %2 etc
- Return Value:
- Boolean - true when done
Examples
- Example 1:
private _currentFPS = diag_fps; if (_currentFPS < 10) then { ["Player %1 has performance issues (%2 FPS)", name player, _currentFPS] call BIS_fnc_logFormatServer; };
Additional Information
- See also:
- diag_log BIS_fnc_log BIS_fnc_logFormat
Notes
-
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