closeDialog: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
m (Text replacement - "|Game version=" to "|Game version= |gr1= GUI Control |GROUP1= ") |
||
Line 5: | Line 5: | ||
|1.5|Game version= | |1.5|Game version= | ||
|gr1= GUI Control |GROUP1= | |||
|arg= local |Multiplayer Arguments= | |arg= local |Multiplayer Arguments= |
Revision as of 10:35, 18 September 2020
Description
- Description:
- Close the currently active user dialog with exit code. Most common exit codes are:
#define IDC_OK 1 //emulate "Ok" button
#define IDC_CANCEL 2 //emulate "Cancel" button
- Groups:
- GUI Control
Syntax
Examples
- Example 1:
closeDialog 2;
- Example 2:
#define IDC_CANCEL 2 closeDialog IDC_CANCEL;
Additional Information
- See also:
- createDialogdialogcloseDisplay
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.5
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: GUI Control
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands Armed Assault
- Command Group: Interaction
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters