getMass: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|= Game version" to "|Game version=")
mNo edit summary
Line 5: Line 5:
|1.12|Game version=
|1.12|Game version=
|arg= global|Multiplayer Arguments=
|arg= global|Multiplayer Arguments=
|gr1= Object Manipulation |GROUP1=
____________________________________________________________________________________________
____________________________________________________________________________________________



Revision as of 09:26, 24 September 2020

Hover & click on the images for description

Description

Description:
Returns mass of a PhysX object.
Groups:
Object Manipulation

Syntax

Syntax:
getMass object
Parameters:
object: Object
Return Value:
Number

Examples

Example 1:
_mass = getMass _myCar

Additional Information

See also:
getCenterOfMasssetCenterOfMasssetMassloadweightRTD

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on April 15, 2015 - 20:15 (UTC)
Pierre MGI
This function will return 0 for infantry AI units. That means a manned Blufor Hunter has the same mass than an empty one (8306.63). Crates return their initial mass, but if you empty them or load items, magazines and weapons, the mass remains the same. In fact, none of these (non-physx) objects has a mass.