BIS fnc kbIsSpeaking: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "{{Function|= Comments " to "{{Function|Comments= ")
mNo edit summary
Line 5: Line 5:


|1.00|Game version=
|1.00|Game version=
|gr1 = Conversations |GROUP1=
____________________________________________________________________________________________
____________________________________________________________________________________________


Line 32: Line 34:
<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>
[[Category:Functions|{{uc:kbIsSpeaking}}]]
[[Category:Functions|{{uc:kbIsSpeaking}}]]
[[Category:Function Group: Conversations|{{uc:kbIsSpeaking}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:kbIsSpeaking}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:kbIsSpeaking}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:kbIsSpeaking}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:kbIsSpeaking}}]]

Revision as of 16:13, 9 October 2020

Hover & click on the images for description

Description

Description:
Check if speaker is locked for different conversation.
Execution:
call
Groups:
Conversations

Syntax

Syntax:
unit call BIS_fnc_kbIsSpeaking
Parameters:
unit: Object - the speaker
Return Value:
Boolean

Examples

Example 1:
player call BIS_fnc_kbIsSpeaking;

Additional Information

See also:
ConversationsBIS_fnc_kbTellkbWasSaid

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section