BIS fnc objectType: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "|Game version=" to "|Game version= |gr1 = Object Manipulation |GROUP1=") |
m (Text replacement - "\[\[Category\:Function Group\: Objects(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "") |
||
Line 84: | Line 84: | ||
<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
[[Category:Functions|{{uc:objectType}}]] | [[Category:Functions|{{uc:objectType}}]] | ||
[[Category:{{Name|arma3}}: Functions|{{uc:objectType}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:objectType}}]] |
Revision as of 10:33, 10 October 2020
Description
- Description:
- Return object category and type.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- anObject call BIS_fnc_objectType
- Parameters:
- anObject: String or Object
- Return Value:
- Array - in format [category, type]. One of:
- Soldier
- AT
- Civilian
- Diver
- Infantry
- Medic
- MG
- Officer
- Pilot
- Sniper
- SpecialForces
- UAVPilot
- Vehicle / VehicleAutonomous
- Car
- Helicopter
- Motorcycle
- Plane
- Ship
- StaticWeapon
- Submarine
- TrackedAPC
- Tank
- WheeledAPC
- Logic
- Logic
- Module
- Object
- Ammobox
- Animal
- Backpack
- Camera
- Church
- Effect
- Fire
- Flag
- Helipad
- House
- Marker
- Mine
- Parachute
- Seagull
- Sound
- Target
- Thing
- Trigger
- UnknownObject
- VASI
- Wreck
- Soldier
Examples
- Example 1:
_myType = player call BIS_fnc_objectType;
- Example 2:
_myType = "B_MRAP_01_F" call BIS_fnc_objectType;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note