BIS fnc areEqual: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "<br />" to "<br>") |
mNo edit summary |
||
Line 5: | Line 5: | ||
|1.00|Game version= | |1.00|Game version= | ||
|gr1 = Variables |GROUP1= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 15:00, 10 October 2020
Description
- Description:
- This function returns true if all of the passed data elements are of the same type and value. One or more elements can be passed.
NOTES:- This function is an improvement over the == operator, because it can handle any data type in any combination.
- For arrays, it returns true if both arrays hold the same elements in the same order.
- If both values are undefined / nil / null, then this function will return true.
- WARNING: EXTREMELY large strings (> 4k) or compiled code (from a file, for example) might not be properly compared if they are only different near the end of the file.
- Execution:
- call
- Groups:
- Variables
Syntax
- Syntax:
- [anything1, anything2, …] call BIS_fnc_areEqual
- Parameters:
- anythings: Anything - any type of value: Array, Boolean, Code, Control, Config, Group, Number, Script, Object, Display, Side, Text
- Return Value:
- Boolean
Examples
- Example 1:
[0, "0"] call BIS_fnc_areEqual; // false [0, 1 + 1 - 2] call BIS_fnc_areEqual; // true [str 50, "50"] call BIS_fnc_areEqual; // true
Additional Information
- See also:
- isEqualToBIS_fnc_areEqualNotNil
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note