BIS fnc typeText: Difference between revisions
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m (Text replacement - "|Game version=" to "|Game version= |gr1= GUI |GROUP1=") |
m (Text replacement - "\[\[Category\:Function Group\: GUI(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "") |
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[[Category:{{Name|arma3}}: Functions|{{uc:typeText}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:typeText}}]] |
Revision as of 17:11, 10 October 2020
Description
- Description:
- Types a structured text on the screen, letter by letter, cursor blinking.
- Execution:
- spawn
- Groups:
- GUI
Syntax
- Syntax:
- [stringLines, posX, posY, rootFormat] spawn BIS_fnc_typeText
- Parameters:
- stringLines:
- posX: Number - (Optional, default 0)
- posY: Number - (Optional, default 0)
- rootFormat: String - (Optional, default "<t>%1</t>") the parent format
- Return Value:
- Nothing
Examples
- Example 1:
[ [ ["CAMP ROGAIN,", "<t align = 'center' shadow = '1' size = '0.7' font='PuristaBold'>%1</t>"], ["RESUPPLY POINT", "<t align = 'center' shadow = '1' size = '0.7'>%1</t><br/>"], ["10 MINUTES LATER ...", "<t align = 'center' shadow = '1' size = '1.0'>%1</t>", 15] ] ] spawn BIS_fnc_typeText;
- Example 2:
[ [ ["Hello there...", nil, 30] ], 0, safeZoneY + safeZoneH / 2 ] spawn BIS_fnc_typeText;
Additional Information
Notes
-
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