BIS fnc reviveBleedOut: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (pf)
m (Text replacement - "\[\[Category\:Function Group\: Revive(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "")
Line 27: Line 27:
}}
}}


[[Category:Function Group: Revive|{{uc:reviveBleedOut}}]]
 
[[Category:Functions|{{uc:reviveBleedOut}}]]
[[Category:Functions|{{uc:reviveBleedOut}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:reviveBleedOut}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:reviveBleedOut}}]]

Revision as of 13:24, 12 October 2020

Hover & click on the images for description

Description

Description:
Make a unit bleed out over time while incapacitated.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[player] call BIS_fnc_reviveBleedOut
Parameters:
player: Object - Unit that is bleeding out
Return Value:
Boolean - Returns true if successful, false is not

Examples

Example 1:
[BIS_unit] call BIS_fnc_reviveBleedOut;

Additional Information

See also:
Arma 3 Revive BIS_fnc_disableRevive BIS_fnc_reenableRevive BIS_fnc_reviveAllowed BIS_fnc_reviveDamageReset BIS_fnc_reviveDebug BIS_fnc_reviveEhDammaged BIS_fnc_reviveEhHandleDamage BIS_fnc_reviveEhHandleHeal BIS_fnc_reviveEhKilled BIS_fnc_reviveEhRespawn BIS_fnc_reviveEnabled BIS_fnc_reviveGet3dIcons BIS_fnc_reviveGetActionIcon BIS_fnc_reviveIconControl BIS_fnc_reviveInit BIS_fnc_reviveIsValid BIS_fnc_reviveIsValidSecure BIS_fnc_reviveOnBeingRevived BIS_fnc_reviveOnForcingRespawn BIS_fnc_reviveOnState BIS_fnc_reviveOnStateJIP BIS_fnc_reviveSecureUnit

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note