BIS fnc switchLamp: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " [ [[" to " [<nowiki/>[[") |
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{{Function|Comments= | {{Function|Comments= | ||
|Arma3|Game= | |Arma3|Game= | ||
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|eff= global |MPeff= Multiplayer Effects | |eff= global |MPeff= Multiplayer Effects | ||
|gr1= Object Manipulation|GROUP1= | |||
| Switch streetlamp on/off |DESCRIPTION= | | Switch streetlamp on/off |DESCRIPTION= | ||
| [object, state] call [[BIS_fnc_switchLamp]] |SYNTAX= | | [object, state] call [[BIS_fnc_switchLamp]] |SYNTAX= | ||
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|p2= state: [[Boolean]] - true to turn lamp on, false to turn it off |PARAMETER2= | |p2= state: [[Boolean]] - true to turn lamp on, false to turn it off |PARAMETER2= | ||
|x1= <code>{{codecomment|// Switches all lamps off in a radius of 200m}} | |x1= <code>{{codecomment|// Switches all lamps off in a radius of 200m}} | ||
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}; | }; | ||
};</code> |EXAMPLE2= | };</code> |EXAMPLE2= | ||
| [[switchLight]] |SEEALSO= | | [[switchLight]] |SEEALSO= |
Revision as of 16:57, 30 November 2020
Description
- Description:
- Switch streetlamp on/off
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [object, state] call BIS_fnc_switchLamp
- Parameters:
- object: Object - Street Lamp
- state: Boolean - true to turn lamp on, false to turn it off
- Return Value:
- Nothing
Examples
- Example 1:
// Switches all lamps off in a radius of 200m private _lampsIn200m = nearestObjects [player, ["Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F"], 200]; { [_x, false] call BIS_fnc_switchLamp; } forEach _lampsIn200m;
- Example 2:
// Simulates a damaged street light aLamp spawn { private _lamp = param [0, objNull, [objNull]]; while { player distance _lamp < 200; } do { [_lamp, selectRandom [true, false ]] call BIS_fnc_switchLamp; sleep 0.1 + random 0.5; }; };
Additional Information
- See also:
- switchLight
Notes
-
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