Event Scripts: Difference between revisions
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- Argument: end # - number of game end. | - Argument: end # - number of game end. | ||
<b>onFlare.sqs</b> - Launched when illuminating shell is lit(since version 1.45).<br> | <b>onFlare.sqs</b> - Launched when illuminating shell is lit (since version 1.45).<br> | ||
- Arguments: [[r, g, b], gunner] - r, g, b is light color. | - Arguments: [[r, g, b], gunner] - r, g, b is light color. | ||
[[Category: Scripting_Topics ]] | [[Category: Scripting_Topics ]] |
Revision as of 16:27, 15 April 2006
Description:
There are some scripts in the game which are launched when some event occurs.
Some of them have names given by mission designer - scripted waypoint, particle scripts (since version 1.50) and user action scripts.
Names of others are given by the program.
init.sqs - Launched when mission is started (before briefing screen).
- No arguments
initIntro.sqs - Launched when intro is started (since version 1.50).
- No arguments
exit.sqs - Launched when mission is finished (before debriefing screen, since version 1.50).
- Argument: end # - number of game end.
onFlare.sqs - Launched when illuminating shell is lit (since version 1.45).
- Arguments: [[r, g, b], gunner] - r, g, b is light color.