showRadio: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
Lou Montana (talk | contribs) m (Text replacement - "ArmA 2" to "Arma 2") |
||
Line 34: | Line 34: | ||
<dd class="notedate">Posted on 16 Aug, 2009 | <dd class="notedate">Posted on 16 Aug, 2009 | ||
<dt class="note">[[User:Generalcarver|GeneralCarver]]<dd class="note"> | <dt class="note">[[User:Generalcarver|GeneralCarver]]<dd class="note"> | ||
In Arma 2, the radio is now an item in | In Arma 2, the radio is now an item in Arma 2. Class path is CfgWeapons->ItemRadio. Use the command addWeapon and removeWeapon to remove it from a unit's inventory. (example: player removeweapon "ItemRadio") | ||
Revision as of 18:27, 29 December 2020
Description
- Description:
- Shows or hides the radio on the map screen, if enabled for the mission and you possess the item. (default true)
- Groups:
- InteractionRadio and Chat
Syntax
Examples
- Example 1:
showRadio false
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 16 Aug, 2009
- GeneralCarver
- In Arma 2, the radio is now an item in Arma 2. Class path is CfgWeapons->ItemRadio. Use the command addWeapon and removeWeapon to remove it from a unit's inventory. (example: player removeweapon "ItemRadio")
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Interaction
- Command Group: Radio and Chat
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands Armed Assault
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters