setObjectTexture: Difference between revisions
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|x1= <pre>_objectname setobjecttexture [0,"\pboname\texture.paa"] | |x1= <pre>_objectname setobjecttexture [0,"\pboname\texture.paa"] | ||
_objectname setobjecttexture [1,"\pboname\texture2.paa"] | _objectname setobjecttexture [1,"\pboname\texture2.paa"] </pre> |= Example 1 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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<dl class="command_description"> | <dl class="command_description"> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
In MP this command has only local effect. If you want to change a texture on all clients, you have to execute this command on each client. This command has also a bug: when a saved game is loaded the texture you have set will disappear and needs to be reset. | |||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> |
Revision as of 00:40, 5 August 2006
Description
- Description:
- object setObjectTexture texture
- Groups:
- Uncategorised
Syntax
- Syntax:
- Nothing
- Parameters:
- object: Object
- texture: Array
- Return Value:
- Return value needed
Examples
- Example 1:
_objectname setobjecttexture [0,"\pboname\texture.paa"] _objectname setobjecttexture [1,"\pboname\texture2.paa"]
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
In MP this command has only local effect. If you want to change a texture on all clients, you have to execute this command on each client. This command has also a bug: when a saved game is loaded the texture you have set will disappear and needs to be reset.