Sound: Sound Curves – Arma 3
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== Sound Curves == | == Sound Curves == | ||
Revision as of 11:44, 5 January 2021
Sound Curves
Sound curve is a simple set of points on 2D graph, which define the relationship between two variables (usually distance and volume).
All sound curves have to be configured in the base class CfgSoundCurves (or directly in curve parameter)
|
class CfgSoundCurves
{
class InverseSquare1Curve
{
points[] =
{
{0.0, 0.9751},
{0.1, 0.6332},
{0.2, 0.4307},
{0.3, 0.3009},
{0.4, 0.2128},
{0.5, 0.1503},
{0.6, 0.1043},
{0.7, 0.0695},
{0.8, 0.0426},
{0.9, 0.0213},
{1.0, 0.0041}
};
};
};
Example of configuration using curve class
class CfgSoundSets
{
//volumeCurve parameter using curve class
class Rifle_Shot1_SoundSet
{
soundShaders[] =
{
MX_closeShot_SoundShader
};
volumeCurve = InverseSquare1Curve;
};
};
Example of configuration using direct curve definition
class CfgSoundSets
{
//volumeCurve direct definition
class Rifle_Shot1_SoundSet
{
soundShaders[] =
{
MX_closeShot_SoundShader
};
volumeCurve[] =
{
{0.0, 0.9751},
{0.1, 0.6332},
{0.2, 0.4307},
{0.3, 0.3009},
{0.4, 0.2128},
{0.5, 0.1503},
{0.6, 0.1043},
{0.7, 0.0695},
{0.8, 0.0426},
{0.9, 0.0213},
{1.0, 0.0041}
};
};
};