enableIRLasers: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]3(\|.*)]]" to "{{GameCategory|arma3|Scripting Commands}}") |
Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Take[ _]On[ _]Helicopters(\|.*)?\]\]" to "{{GameCategory|tkoh|Scripting Commands}}") |
||
Line 42: | Line 42: | ||
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]] | ||
{{GameCategory|arma3|Scripting Commands}} | {{GameCategory|arma3|Scripting Commands}} | ||
{{GameCategory|tkoh|Scripting Commands}} |
Revision as of 16:22, 8 January 2021
Description
- Description:
- Allows the AI to use IR lasers.
- Groups:
- Weapons
Syntax
- Syntax:
- unitOrGroup enableIRLasers value
- Parameters:
- unitOrGroup: Object or Group - the unit or the group allowed to use IR lasers
- value: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
group player enableIRLasers true
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.51
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Weapons
- Scripting Commands: Global Effect
- Scripting Commands Arma 2
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands