ctrlVisible: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Take[ _]On[ _]Helicopters(\|.*)?\]\]" to "{{GameCategory|tkoh|Scripting Commands}}") |
Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]2(\|.*)\]\]" to "{{GameCategory|arma2|Scripting Commands}}") |
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{{GameCategory|tkoh|Scripting Commands}} | {{GameCategory|tkoh|Scripting Commands}} |
Revision as of 20:53, 8 January 2021
Description
- Description:
- Returns if a control of the currently active user dialog is shown or not. Read Arma: GUI Configuration for more information about user dialogs and controls.
- Groups:
- GUI Control
Syntax
- Syntax:
- Boolean = ctrlVisible idc
- Parameters:
- idc: Number - control ID
- Return Value:
- Boolean - true if the control is shown, false if not
Examples
- Example 1:
_bool = ctrlVisible 100;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.5
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: GUI Control
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands