BIS fnc createRuin: Difference between revisions
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{{Function|Comments= | {{Function|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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|gr1 = Environment |GROUP1= | |gr1 = Environment |GROUP1= | ||
| Create a building ruin and hide the original object. |DESCRIPTION= | | Create a building ruin and hide the original object. |DESCRIPTION= | ||
| building call [[BIS_fnc_createRuin]] |SYNTAX= | | building call [[BIS_fnc_createRuin]] |SYNTAX= | ||
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| [[Object]] - the created ruin |RETURNVALUE= | | [[Object]] - the created ruin |RETURNVALUE= | ||
|x1= <code>aBuilding [[call]] [[BIS_fnc_createRuin]];</code> |EXAMPLE1= | |x1= <code>aBuilding [[call]] [[BIS_fnc_createRuin]];</code> |EXAMPLE1= | ||
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|x2= <code> {{codecomment|// will destroy every building in a 50m radius around the player}} | |x2= <code> {{codecomment|// will destroy every building in a 50m radius around the player}} | ||
{ _x [[call]] [[BIS_fnc_createRuin]]; } [[forEach]] ([[player]] [[nearObjects]] ["House", 50]);</code> |EXAMPLE2= | { _x [[call]] [[BIS_fnc_createRuin]]; } [[forEach]] ([[player]] [[nearObjects]] ["House", 50]);</code> |EXAMPLE2= | ||
| |SEEALSO= | | |SEEALSO= |
Revision as of 22:38, 16 January 2021
Description
- Description:
- Create a building ruin and hide the original object.
- Execution:
- call
- Groups:
- Environment
Syntax
- Syntax:
- building call BIS_fnc_createRuin
- Parameters:
- building: Object - building to "destroy"
- Return Value:
- Object - the created ruin
Examples
- Example 1:
aBuilding call BIS_fnc_createRuin;
- Example 2:
// will destroy every building in a 50m radius around the player { _x call BIS_fnc_createRuin; } forEach (player nearObjects ["House", 50]);
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on June 1, 2019 - 13:14 (UTC)
- beno_83au
-
In MP this function doesn't hide the building globally, so other clients will see both the original building AND the newly created ruined building - https://feedback.bistudio.com/T140045. To get around this I've been hiding the object manually on all other clients:
_building call BIS_fnc_createRuin;
[_building,true] remoteExecCall ["hideObject",-clientOwner];
This will run hideObject on all other clients besides the client (or server) that this was executed from.