BIS fnc moveIn: Difference between revisions
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m (Text replacement - "|Game version=" to "|Game version= |gr1 = Object Manipulation |GROUP1=") |
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
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{{Function|Comments= | {{Function|Comments= | ||
| tkoh |Game name= | | tkoh |Game name= | ||
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|arg= local |= Arguments | |arg= local |= Arguments | ||
| Moves a unit into vehicle. Compatible with [[assignedVehicleRole]] output. |DESCRIPTION= | | Moves a unit into vehicle. Compatible with [[assignedVehicleRole]] output. |DESCRIPTION= | ||
| [vehicle, unit, role] call [[BIS_fnc_moveIn]] |SYNTAX= | | [vehicle, unit, role] call [[BIS_fnc_moveIn]] |SYNTAX= | ||
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| [[Boolean]] - [[true]] if moved in successfully |RETURNVALUE= | | [[Boolean]] - [[true]] if moved in successfully |RETURNVALUE= | ||
|x1= <code>[myCar, [[player]], "cargo"] [call]] [[BIS_fnc_moveIn]];</code> |EXAMPLE1= | |x1= <code>[myCar, [[player]], "cargo"] [call]] [[BIS_fnc_moveIn]];</code> |EXAMPLE1= | ||
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|x3= <code>[myTank, [[player]], ["turret", -1]] [call]] [[BIS_fnc_moveIn]]; {{codecomment|// will [[moveInDriver]] the player}}</code> |EXAMPLE3= | |x3= <code>[myTank, [[player]], ["turret", -1]] [call]] [[BIS_fnc_moveIn]]; {{codecomment|// will [[moveInDriver]] the player}}</code> |EXAMPLE3= | ||
|mp= ''unit'' must be '''[[local]]''' |Multiplayer= | |mp= ''unit'' must be '''[[local]]''' |Multiplayer= |
Revision as of 23:27, 16 January 2021
Description
- Description:
- Moves a unit into vehicle. Compatible with assignedVehicleRole output.
- Execution:
- call
- Multiplayer:
- unit must be local
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [vehicle, unit, role] call BIS_fnc_moveIn
- Parameters:
- vehicle: Object
- unit: Object - the unit to move into vehicle
- role: Array - wanted seat, in format ["role"] or ["role", turretPath]. Can be one of:
- "driver"
- "gunner"
- "commander"
- "cargo"
- "turret"
- "": will load unit in the first available seat (using moveInAny)
- Return Value:
- Boolean - true if moved in successfully
Examples
- Example 1:
[myCar, player, "cargo"] [call]] BIS_fnc_moveIn;
- Example 2:
[myTank, player, ["turret", [0]]] [call]] BIS_fnc_moveIn;
- Example 3:
[myTank, player, ["turret", -1]] [call]] BIS_fnc_moveIn; // will moveInDriver the player
Additional Information
Notes
-
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