BIS fnc loadInventory: Difference between revisions
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m (Text replacement - "\[\[Category\:Function Group\: Inventory(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "") |
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{{Function|Comments= | {{Function|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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|gr1 = Inventory |GROUP1= | |gr1 = Inventory |GROUP1= | ||
| Adds a predefined loadout (either via CfgVehicles, CfgRespawnInventory, or a custom inventory saved via [[BIS_fnc_saveInventory]]) to a specified unit. |DESCRIPTION= | | Adds a predefined loadout (either via CfgVehicles, CfgRespawnInventory, or a custom inventory saved via [[BIS_fnc_saveInventory]]) to a specified unit. |DESCRIPTION= | ||
| param call [[BIS_fnc_loadInventory]]; |SYNTAX= | | param call [[BIS_fnc_loadInventory]]; |SYNTAX= | ||
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| [[Boolean]] |RETURNVALUE= | | [[Boolean]] |RETURNVALUE= | ||
|x1= <code>loadout = [player,configfile >> "CfgVehicles" >> "B_Soldier_SL_F"] call BIS_fnc_loadInventory; // Gives loadout of BLUFOR Squad Leader to player unit.</code> |= | |x1= <code>loadout = [player,configfile >> "CfgVehicles" >> "B_Soldier_SL_F"] call BIS_fnc_loadInventory; // Gives loadout of BLUFOR Squad Leader to player unit.</code> |= | ||
| [[BIS_fnc_saveInventory]][[BIS_fnc_exportInventory]][[BIS_fnc_deleteInventory]][[setUnitLoadout]]|SEEALSO= | | [[BIS_fnc_saveInventory]][[BIS_fnc_exportInventory]][[BIS_fnc_deleteInventory]][[setUnitLoadout]]|SEEALSO= |
Revision as of 23:30, 16 January 2021
Description
- Description:
- Adds a predefined loadout (either via CfgVehicles, CfgRespawnInventory, or a custom inventory saved via BIS_fnc_saveInventory) to a specified unit.
- Execution:
- call
- Groups:
- Inventory
Syntax
- Syntax:
- param call BIS_fnc_loadInventory;
- Parameters:
- Object - Unit to receive the loadout.
- Config - Config entry of loadout found in either CfgVehicles or CfgRespawnInventory, OR:
- Array in format [ < Namespace, Group or Object >, String ] or [ output of BIS_fnc_saveInventory ] - usable with inventories saved via BIS_fnc_saveInventory.
- Array - Array of Strings that define what part of the loadout to ignore. Example "weapons", "uniform". Optional parameter.
- Return Value:
- Boolean
Examples
- Example 1:
loadout = [player,configfile >> "CfgVehicles" >> "B_Soldier_SL_F"] call BIS_fnc_loadInventory; // Gives loadout of BLUFOR Squad Leader to player unit.
Additional Information
Notes
-
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Notes
Bottom Section
- Posted on August 8, 2015 - 17:18 (UTC)
- Drunken Officer
-
to save and load the inventory
//--- save it
[player, [missionNamespace, "Var_SavedInventory"]] call BIS_fnc_saveInventory;
//--- load it
[player, [missionNamespace, "Var_SavedInventory"]] call BIS_fnc_loadInventory;
- Posted on August 2, 2020 - 15:21 (UTC)
- Ilias38rus
- Doesn't work for backpacks in backpack, unlike setUnitLoadout.