BIS fnc loadInventory: Difference between revisions

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{{Function|Comments=
{{Function|Comments=
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| arma3 |Game name=
| arma3 |Game name=
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|gr1 = Inventory |GROUP1=
|gr1 = Inventory |GROUP1=
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| Adds a predefined loadout (either via CfgVehicles, CfgRespawnInventory, or a custom inventory saved via [[BIS_fnc_saveInventory]]) to a specified unit. |DESCRIPTION=
| Adds a predefined loadout (either via CfgVehicles, CfgRespawnInventory, or a custom inventory saved via [[BIS_fnc_saveInventory]]) to a specified unit. |DESCRIPTION=
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| param call [[BIS_fnc_loadInventory]]; |SYNTAX=
| param call [[BIS_fnc_loadInventory]]; |SYNTAX=
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| [[Boolean]] |RETURNVALUE=
| [[Boolean]] |RETURNVALUE=
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|x1= <code>loadout = [player,configfile >> "CfgVehicles" >> "B_Soldier_SL_F"] call BIS_fnc_loadInventory; // Gives loadout of BLUFOR Squad Leader to player unit.</code>  |=
|x1= <code>loadout = [player,configfile >> "CfgVehicles" >> "B_Soldier_SL_F"] call BIS_fnc_loadInventory; // Gives loadout of BLUFOR Squad Leader to player unit.</code>  |=
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| [[BIS_fnc_saveInventory]][[BIS_fnc_exportInventory]][[BIS_fnc_deleteInventory]][[setUnitLoadout]]|SEEALSO=
| [[BIS_fnc_saveInventory]][[BIS_fnc_exportInventory]][[BIS_fnc_deleteInventory]][[setUnitLoadout]]|SEEALSO=

Revision as of 23:30, 16 January 2021

Hover & click on the images for description

Description

Description:
Adds a predefined loadout (either via CfgVehicles, CfgRespawnInventory, or a custom inventory saved via BIS_fnc_saveInventory) to a specified unit.
Execution:
call
Groups:
Inventory

Syntax

Syntax:
param call BIS_fnc_loadInventory;
Parameters:
Object - Unit to receive the loadout.
Config - Config entry of loadout found in either CfgVehicles or CfgRespawnInventory, OR:
Array - Array of Strings that define what part of the loadout to ignore. Example "weapons", "uniform". Optional parameter.
Return Value:
Boolean

Examples

Example 1:
loadout = [player,configfile >> "CfgVehicles" >> "B_Soldier_SL_F"] call BIS_fnc_loadInventory; // Gives loadout of BLUFOR Squad Leader to player unit.

Additional Information

See also:
BIS_fnc_saveInventoryBIS_fnc_exportInventoryBIS_fnc_deleteInventorysetUnitLoadout

Notes

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Notes

Bottom Section

Posted on August 8, 2015 - 17:18 (UTC)
Drunken Officer
to save and load the inventory
//--- save it
[player, [missionNamespace, "Var_SavedInventory"]] call BIS_fnc_saveInventory;

//--- load it
[player, [missionNamespace, "Var_SavedInventory"]] call BIS_fnc_loadInventory;
Posted on August 2, 2020 - 15:21 (UTC)
Ilias38rus
Doesn't work for backpacks in backpack, unlike setUnitLoadout.