BIS fnc textureMarker: Difference between revisions

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{{Function|Comments=
{{Function|Comments=
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| arma3 |Game name=
| arma3 |Game name=
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|gr1 = Map and Markers |GROUP1=
|gr1 = Map and Markers |GROUP1=
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| Checks whether texture is defined in CfgMarkers and if so, returns the marker texture. |Description=
| Checks whether texture is defined in CfgMarkers and if so, returns the marker texture. |Description=
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| [wantedMarker] call [[BIS_fnc_textureMarker]] |Syntax=
| [wantedMarker] call [[BIS_fnc_textureMarker]] |Syntax=
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| [[String]] - icon texture path, or ''wantedMarker'' if not found |Return value=
| [[String]] - icon texture path, or ''wantedMarker'' if not found |Return value=
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|x1= <code>_notWhiteFlag = ["flag_France"] [[call]] [[BIS_fnc_textureMarker]];</code> |Example 1=
|x1= <code>_notWhiteFlag = ["flag_France"] [[call]] [[BIS_fnc_textureMarker]];</code> |Example 1=
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| [[BIS_fnc_textureVehicleIcon]] |See also=
| [[BIS_fnc_textureVehicleIcon]] |See also=

Revision as of 23:48, 16 January 2021

Hover & click on the images for description

Description

Description:
Checks whether texture is defined in CfgMarkers and if so, returns the marker texture.
Execution:
call
Groups:
Map and Markers

Syntax

Syntax:
[wantedMarker] call BIS_fnc_textureMarker
Parameters:
wantedMarker: String - marker type
Return Value:
String - icon texture path, or wantedMarker if not found

Examples

Example 1:
_notWhiteFlag = ["flag_France"] call BIS_fnc_textureMarker;

Additional Information

See also:
BIS_fnc_textureVehicleIcon

Notes

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Notes

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