currentPilot: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{GameCategory\|(arma[0123])\|New[ _]Scripting[ _]Commands[ _]List\}\}" to "{{GameCategory|$1|New Scripting Commands}}") |
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
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{{Command|Comments= | {{Command|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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|gr1= Object Manipulation |GROUP1= | |gr1= Object Manipulation |GROUP1= | ||
| Returns the person piloting the vehicle. If co-pilot is piloting, co-pilot is returned. If you need current pilot of a UAV or UGV, see [[UAVControl]] command. |DESCRIPTION= | | Returns the person piloting the vehicle. If co-pilot is piloting, co-pilot is returned. If you need current pilot of a UAV or UGV, see [[UAVControl]] command. |DESCRIPTION= | ||
| [[currentPilot]] vehicle|SYNTAX= | | [[currentPilot]] vehicle|SYNTAX= | ||
|p1 = vehicle: [[Object]] | |p1 = vehicle: [[Object]] | ||
| [[Object]] - piloting unit or [[objNull]] |RETURNVALUE= | | [[Object]] - piloting unit or [[objNull]] |RETURNVALUE= | ||
|x1 = <code>_pilot = [[currentPilot]] [[vehicle]] [[player]];</code> |EXAMPLE1= | |x1 = <code>_pilot = [[currentPilot]] [[vehicle]] [[player]];</code> |EXAMPLE1= | ||
| [[driver]], [[gunner]], [[commander]], [[effectiveCommander]], [[turretUnit]], [[UAVControl]], [[enableCopilot]] |SEEALSO= | | [[driver]], [[gunner]], [[commander]], [[effectiveCommander]], [[turretUnit]], [[UAVControl]], [[enableCopilot]] |SEEALSO= |
Revision as of 00:37, 17 January 2021
Description
- Description:
- Returns the person piloting the vehicle. If co-pilot is piloting, co-pilot is returned. If you need current pilot of a UAV or UGV, see UAVControl command.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- currentPilot vehicle
- Parameters:
- vehicle: Object
- Return Value:
- Object - piloting unit or objNull
Examples
- Example 1:
_pilot = currentPilot vehicle player;
Additional Information
Notes
-
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Notes
Bottom Section
- Posted on August 20, 2019 - 23:15 (UTC)
- killzone_kid
- To return co-pilot units:
private _fnc_getCoPilots = { private _copilotTurrets = allTurrets _this select { getNumber ([_this, _x] call BIS_fnc_turretConfig >> "isCopilot") > 0 }; private _copilots = _copilotTurrets apply { _this turretUnit _x }; _copilots; }; hint str (heli call _fnc_getCoPilots);