cutRsc: Difference between revisions

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{{Command|Comments=
{{Command|Comments=
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| ofp |Game name=
| ofp |Game name=
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|gr1= GUI Control |GROUP1=
|gr1= GUI Control |GROUP1=
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| Display a resource defined in RscTitles of the mission's [[Description.ext]], the campaign's description.ext or the global config.
| Display a resource defined in RscTitles of the mission's [[Description.ext]], the campaign's description.ext or the global config.
{{Feature|arma3|For greater efficiency and ease of modability, it is recommended to use named layers available with alternative syntax since Arma 3 v1.57.134673.}} |DESCRIPTION=
{{Feature|arma3|For greater efficiency and ease of modability, it is recommended to use named layers available with alternative syntax since Arma 3 v1.57.134673.}} |DESCRIPTION=
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| '''cutRsc''' [class, type, speed, showInMap] |SYNTAX=
| '''cutRsc''' [class, type, speed, showInMap] |SYNTAX=
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|r2= [[Nothing]] |RETURNVALUE2=
|r2= [[Nothing]] |RETURNVALUE2=
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|x1= <code>[[cutRsc]] ["binocular", "PLAIN"];
|x1= <code>[[cutRsc]] ["binocular", "PLAIN"];
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"someLayer" [[cutRsc]] ["RscTitleDisplayEmpty", "PLAIN"];
"someLayer" [[cutRsc]] ["RscTitleDisplayEmpty", "PLAIN"];
[[private]] _display {{=}} [[uiNamespace]] [[getVariable]] "RscTitleDisplayEmpty";</code> |EXAMPLE4=
[[private]] _display {{=}} [[uiNamespace]] [[getVariable]] "RscTitleDisplayEmpty";</code> |EXAMPLE4=
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| [[allCutLayers]], [[titleRsc]], [[cutText]], [[cutObj]], [[cutFadeOut]], [[setTitleEffect]], [[allActiveTitleEffects]] |SEEALSO=
| [[allCutLayers]], [[titleRsc]], [[cutText]], [[cutObj]], [[cutFadeOut]], [[setTitleEffect]], [[allActiveTitleEffects]] |SEEALSO=

Revision as of 00:44, 17 January 2021

Hover & click on the images for description

Description

Description:
Display a resource defined in RscTitles of the mission's Description.ext, the campaign's description.ext or the global config.
Arma 3
For greater efficiency and ease of modability, it is recommended to use named layers available with alternative syntax since Arma 3 v1.57.134673.
Groups:
GUI Control

Syntax

Syntax:
cutRsc [class, type, speed, showInMap]
Parameters:
[class, type, speed, showInMap]: Array
class: String - the class name of the resource. ("Default" will remove the current resource.)
type: String - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
speed (Optional, default -1): Number - Time in seconds to fade in resource.
showInMap (Optional, default true): Boolean - false to hide the text when the map is opened.
Return Value:
Nothing

Alternative Syntax

Syntax:
layer cutRsc [class, type, speed, showInMap]
Parameters:
layer: Number or String
  • Number - layer number on which the effect is shown, where 0 is the back most. Layer number is rounded to the nearest integer and also cannot be negative. Layer 99.5 will be treated as layer 100
  • String - layer name on which the effect is shown. Layer names are CaSe SeNsItIvE Template:Since
class: String - the class name of the resource. ("Default" will remove the current resource.)
type: String - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
speed: Number - (Optional, default -1) Time in seconds to fade in resource.
showInMap: Boolean - (Optional, default true) false to hide the text when the map is opened.
Return Value:
Nothing

Examples

Example 1:
cutRsc ["binocular", "PLAIN"]; cutRsc ["binocular", "PLAIN", 2]; cutRsc ["binocular", "PLAIN", 2, false];
Example 2:
2 cutRsc ["binocular", "PLAIN", 2];
Example 3:
_layer = "layer1" cutRsc ["binocular", "PLAIN", 2];
Example 4:
// Create IGUI display // Such display can be closed with closeDisplay command or by overwriting the same cut layer with another output. // Note that "Unload" EH for some reason does not work with such display. "someLayer" cutRsc ["RscTitleDisplayEmpty", "PLAIN"]; private _display = uiNamespace getVariable "RscTitleDisplayEmpty";

Additional Information

See also:
allCutLayerstitleRsccutTextcutObjcutFadeOutsetTitleEffectallActiveTitleEffects

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 30 Jun, 2008
Dr_Eyeball
Using cutRsc (instead of titleRsc) for a HUD has the benefits of:
  • having the HUD automatically hide itself when you access the map and redisplay itself after closing the map.
  • using the 'Direct communication' chat channel messages will not interfere with the HUD by hiding it.
Posted on 17 Oct, 2013
Killzone_Kid
Regarding removing current resource with cutRsc ["Default", "PLAIN"]. If it does't work and it gives you error message that "Default" is not found, add it by yourself to RscTitles in description.ext so it looks like this:
class RscTitles
{
	class Default 
	{
		idd = -1;
		fadein = 0;
		fadeout = 0;
		duration = 0;
	};
};

Alternatively, you can use cutText, yes cutText command to cancel your resources. As Karel Moricky explains: "All 'cut' commands are in the same layer, the same as all 'title' commands are in another one." So to remove cutRsc resource execute cutText on the same layer:

cutRsc ["myRsc", "PLAIN"]; // show cutText ["", "PLAIN"]; // remove

10 cutRsc ["myRsc", "PLAIN"]; // show 10 cutText ["", "PLAIN"]; // remove

Also if you use layers would be a good idea to register them with BIS_fnc_rscLayer to avoid possible clashes with other layers: ("myLayerName" call BIS_fnc_rscLayer) cutRsc ["myRsc","PLAIN"]; // show ("myLayerName" call BIS_fnc_rscLayer) cutText ["","PLAIN"]; // remove

You can also immediately remove resource with cutFadeOut command:123 cutFadeOut 0;

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