setRain: Difference between revisions
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{{Command|Comments= | {{Command|Comments= | ||
| ofpr |Game name= | | ofpr |Game name= | ||
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|serverExec= server |Exec= | |serverExec= server |Exec= | ||
| Set rain density smoothly over the given transition time (in seconds). A transition time of zero means an immediate change. | | Set rain density smoothly over the given transition time (in seconds). A transition time of zero means an immediate change. | ||
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* If executed on client, the effect is temporary and will soon change to the server setting. | * If executed on client, the effect is temporary and will soon change to the server setting. | ||
Minimum [[overcast]] needed for rain in {{arma3}} is '''0.5'''.}}|DESCRIPTION= | Minimum [[overcast]] needed for rain in {{arma3}} is '''0.5'''.}}|DESCRIPTION= | ||
| time [[setRain]] rain |SYNTAX= | | time [[setRain]] rain |SYNTAX= | ||
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| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
|x1= <code>60 [[setRain]] 1;</code> |EXAMPLE1= | |x1= <code>60 [[setRain]] 1;</code> |EXAMPLE1= | ||
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[[forceWeatherChange]]; | [[forceWeatherChange]]; | ||
999999 [[setRain]] 0;</code> |EXAMPLE2= | 999999 [[setRain]] 0;</code> |EXAMPLE2= | ||
| mp = Pre-Arma 3, each client and the server could have different rain values. |Multiplayer= | | mp = Pre-Arma 3, each client and the server could have different rain values. |Multiplayer= | ||
Revision as of 02:50, 17 January 2021
Description
- Description:
- Set rain density smoothly over the given transition time (in seconds). A transition time of zero means an immediate change. A rain density of zero is no rain, one is maximum rain. Rain is not possible when overcast is less than 0.7.
- Multiplayer:
- Pre-Arma 3, each client and the server could have different rain values.
- Groups:
- Environment
Syntax
- Syntax:
- time setRain rain
- Parameters:
- time: Number - transition time to the new value in seconds
- rain: Number - new rain value in range 0...1
- Return Value:
- Nothing
Examples
- Example 1:
60 setRain 1;
- Example 2:
- Force no rain:
0 setRain 0; forceWeatherChange; 999999 setRain 0;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on December 15, 2015 - 14:31 (UTC)
- Zapat
- setTimeMultiplier does NOT affect transition time.
- Posted on November 16, 2016 - 22:06 (UTC)
- Killzone Kid
-
Using Example 2 on dedicated server might need additional interference on JIP clients. The reason is that JIP has rain value > 0 slowly changing to 0. To force client to sync one can execute this on client:
skipTime 1; skipTime -1;
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Resistance version 1.75
- Operation Flashpoint: Resistance: New Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Environment
- Scripting Commands: Global Effect
- Scripting Commands: Server Execution
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands