setMarkerDir: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]OFP[ _]Elite *(\|.*)?\]\]" to "{{GameCategory|ofpe|Scripting Commands}}")
m (Text replacement - "_{10,} " to "")
Line 1: Line 1:
{{Command|Comments=
{{Command|Comments=
____________________________________________________________________________________________


| arma1 |Game name=
| arma1 |Game name=
Line 9: Line 8:


|eff= global |Multiplayer Effects=
|eff= global |Multiplayer Effects=
____________________________________________________________________________________________


| Sets the orientation of the marker. Angle is in degrees.
| Sets the orientation of the marker. Angle is in degrees.
{{Informative|'''Multiplayer optimisation:''' Global marker commands always broadcast the ''entire'' marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).}}
{{Informative|'''Multiplayer optimisation:''' Global marker commands always broadcast the ''entire'' marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).}}
|DESCRIPTION=
|DESCRIPTION=
____________________________________________________________________________________________


| markerName '''setMarkerDir''' angle |SYNTAX=
| markerName '''setMarkerDir''' angle |SYNTAX=
Line 23: Line 20:


| [[Nothing]] |RETURNVALUE=
| [[Nothing]] |RETURNVALUE=
____________________________________________________________________________________________
   
   
|x1= <code>"Marker1" [[setMarkerDir]] 90;</code> |EXAMPLE1=
|x1= <code>"Marker1" [[setMarkerDir]] 90;</code> |EXAMPLE1=
____________________________________________________________________________________________


|[[markerDir]], [[setMarkerBrush]], [[createMarker]], [[setMarkerColor]], [[setMarkerPos]], [[setMarkerShape]], [[setMarkerSize]], [[setMarkerText]], [[setMarkerType]], [[setMarkerAlpha]] |SEEALSO=
|[[markerDir]], [[setMarkerBrush]], [[createMarker]], [[setMarkerColor]], [[setMarkerPos]], [[setMarkerShape]], [[setMarkerSize]], [[setMarkerText]], [[setMarkerType]], [[setMarkerAlpha]] |SEEALSO=

Revision as of 03:02, 17 January 2021

Hover & click on the images for description

Description

Description:
Sets the orientation of the marker. Angle is in degrees.
Multiplayer optimisation: Global marker commands always broadcast the entire marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).
Groups:
Markers

Syntax

Syntax:
markerName setMarkerDir angle
Parameters:
markerName: String
angle: Number
Return Value:
Nothing

Examples

Example 1:
"Marker1" setMarkerDir 90;

Additional Information

See also:
markerDirsetMarkerBrushcreateMarkersetMarkerColorsetMarkerPossetMarkerShapesetMarkerSizesetMarkerTextsetMarkerTypesetMarkerAlpha

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section