BIS fnc sceneSetPosFormation: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> " to "") |
||
Line 29: | Line 29: | ||
}} | }} | ||
<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> |
Revision as of 13:56, 17 January 2021
Description
- Description:
- Adjusts units into a pre-determined formation, using a few variables. Part of S.C.E.N.E.S function group.
- Execution:
- call
- Groups:
- Scenes
Syntax
- Syntax:
- param spawn BIS_fnc_sceneSetPosFormation;
- Parameters:
- Array - Array of units involved.
- Object - Scene initiator.
- Object - Talking partner of scene initiator.
- String - Formation in which to place units. Possible values: "LINE", "CIRCLE", "HALFCIRCLE
- Number - True / false in format Number (0 = false, 1 = true), determines debug mode (showing markers).
- Number - Determines angle offset. Optional parameter, default 0.
- Return Value:
- Nothing
Examples
- Example 1:
0 = [units group player, bluforCommander, player, "HALFCIRCLE",0] spawn BIS_fnc_sceneSetPosFormation;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note