BIS fnc 3DENControlsHint: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl>" to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
||
Line 1: | Line 1: | ||
{{Function | {{Function | ||
| arma3 | | arma3 | ||
|1.00 | |1.00 | ||
|gr1= Eden Editor | |gr1= Eden Editor | ||
| Used by Eden to display control hints for the current Eden operation as seen in the bottom right corner of the Editor display. | | Used by Eden to display control hints for the current Eden operation as seen in the bottom right corner of the Editor display. | ||
| [mode] call [[BIS_fnc_3DENControlsHint]] | | [mode] call [[BIS_fnc_3DENControlsHint]] | ||
|p1= mode: [[String]] - '''case-sensitive''', can be one of: | |p1= mode: [[String]] - '''case-sensitive''', can be one of: | ||
Line 15: | Line 15: | ||
* "hide" - Hides controls hints | * "hide" - Hides controls hints | ||
* "toggle" - Toggles controls hints | * "toggle" - Toggles controls hints | ||
| | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>["toggle"] call [[BIS_fnc_3DENControlsHint]]; {{codecomment|// toggle Eden controls hints}}</code> | |x1= <code>["toggle"] call [[BIS_fnc_3DENControlsHint]]; {{codecomment|// toggle Eden controls hints}}</code> | ||
|[[Eden Editor]],[[BIS_fnc_3DENCamera]],[[BIS_fnc_3DENDiagCreateList]],[[BIS_fnc_3DENDiagFonts]],[[BIS_fnc_3DENDiagMouseControl]],[[BIS_fnc_3DENDrawLocations]],[[BIS_fnc_3DENEntityMenu]],[[BIS_fnc_3DENExportAttributes]],[[BIS_fnc_3DENExportOldSQM]],[[BIS_fnc_3DENExportTerrainBuilder]],[[BIS_fnc_3DENFlashlight]],[[BIS_fnc_3DENGrid]],[[BIS_fnc_3DENIntel]],[[BIS_fnc_3DENInterface]],[[BIS_fnc_3DENListLocations]],[[BIS_fnc_3DENMissionPreview]],[[BIS_fnc_3DENModuleDescription]],[[BIS_fnc_3DENShowMessage]],[[BIS_fnc_3DENStatusBar]],[[BIS_fnc_3DENToolbar]],[[BIS_fnc_3DENTutorial]],[[BIS_fnc_3DENVisionMode]] | |[[Eden Editor]],[[BIS_fnc_3DENCamera]],[[BIS_fnc_3DENDiagCreateList]],[[BIS_fnc_3DENDiagFonts]],[[BIS_fnc_3DENDiagMouseControl]],[[BIS_fnc_3DENDrawLocations]],[[BIS_fnc_3DENEntityMenu]],[[BIS_fnc_3DENExportAttributes]],[[BIS_fnc_3DENExportOldSQM]],[[BIS_fnc_3DENExportTerrainBuilder]],[[BIS_fnc_3DENFlashlight]],[[BIS_fnc_3DENGrid]],[[BIS_fnc_3DENIntel]],[[BIS_fnc_3DENInterface]],[[BIS_fnc_3DENListLocations]],[[BIS_fnc_3DENMissionPreview]],[[BIS_fnc_3DENModuleDescription]],[[BIS_fnc_3DENShowMessage]],[[BIS_fnc_3DENStatusBar]],[[BIS_fnc_3DENToolbar]],[[BIS_fnc_3DENTutorial]],[[BIS_fnc_3DENVisionMode]] | ||
}} | }} | ||
Revision as of 22:06, 17 January 2021
Description
- Description:
- Used by Eden to display control hints for the current Eden operation as seen in the bottom right corner of the Editor display.
- Execution:
- call
- Groups:
- Eden Editor
Syntax
- Syntax:
- [mode] call BIS_fnc_3DENControlsHint
- Parameters:
- mode: String - case-sensitive, can be one of:
- "show" - Shows controls hints
- "hide" - Hides controls hints
- "toggle" - Toggles controls hints
- Return Value:
- Nothing
Examples
- Example 1:
["toggle"] call BIS_fnc_3DENControlsHint; // toggle Eden controls hints
Additional Information
- See also:
- Eden EditorBIS_fnc_3DENCameraBIS_fnc_3DENDiagCreateListBIS_fnc_3DENDiagFontsBIS_fnc_3DENDiagMouseControlBIS_fnc_3DENDrawLocationsBIS_fnc_3DENEntityMenuBIS_fnc_3DENExportAttributesBIS_fnc_3DENExportOldSQMBIS_fnc_3DENExportTerrainBuilderBIS_fnc_3DENFlashlightBIS_fnc_3DENGridBIS_fnc_3DENIntelBIS_fnc_3DENInterfaceBIS_fnc_3DENListLocationsBIS_fnc_3DENMissionPreviewBIS_fnc_3DENModuleDescriptionBIS_fnc_3DENShowMessageBIS_fnc_3DENStatusBarBIS_fnc_3DENToolbarBIS_fnc_3DENTutorialBIS_fnc_3DENVisionMode
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Bottom Section
- Posted on July 23, 2017 - 02:34 (UTC)
- Larrow
-
Although a lot of this function may be of no use to the end user there are a number of UINamespace variables a designer may find helpful
uiNamespace getVariable "bis_fnc_3DENControlsHint_selected"- default - [0,[0,0,0,0,0,0],[[],[],[],[],[],[]]]
- 0 - total number of selected Eden entities
- 1 - count of selected Eden entities by type
- 0 - units
- 1 - groups
- 2 - triggers
- 3 - waypoints
- 4 - logics/systems/modules
- 5 - markers
- 2 - same results as get3DENSelected "" . Which is the same order as above for counts
uiNamespace getVariable "bis_fnc_3DENControlsHint_place"- default - [ "", false ]
- 0 - Class name of current Eden entity being placed
- 1 - true if class simulation type is a kind of vehicle
- ["car","carx","tank","tankx","helicopter","helicopterx",
- "helicopterrtd","airplane","airplanex","ship","shipx",
- "submarinex","hovercraftx","motorcycle","parachute","paraglide"]
uiNamespace getVariable "bis_fnc_3DENControlsHint_mouseButtons"- default - [ false, false ]
- 0 - left mouse button is down in Asset tree
- 1 - right mouse button is down in Asset tree
uiNamespace getVariable "bis_fnc_3DENControlsHint_connect"- default - [ "", "" ]
- 0 - text description of current connection being made eg "Sync to"
- 1 - config path to CfgWrapperUI cursor texture
uiNamespace getVariable "bis_fnc_3DENControlsHint_pos"- default - [1.40902,1.37676,0.309598,0.401606] - may vary between different setups
- default position and size of Eden controls hint - ctrlPosition