BIS fnc helicopterDamage: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
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{{Function|Comments=
{{Function


| tkoh |Game name=
| tkoh


|1.00|Game version=
|1.00


|gr1 = Helicopters |GROUP1=
|gr1 = Helicopters


| Handling EH-based helicopter damage, event handler in question being [[Arma_3:_Event_Handlers#Dammaged|Da''mm''aged]]{{sic}}.  
| Handling EH-based helicopter damage, event handler in question being [[Arma_3:_Event_Handlers#Dammaged|Da''mm''aged]]{{sic}}.  
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<code>helicopter [[execVM]] '''"hsim\air_h\data\scripts\main_rotor_destruction.sqf"''';</code>
<code>helicopter [[execVM]] '''"hsim\air_h\data\scripts\main_rotor_destruction.sqf"''';</code>
helicopter rotor status can be found ''via'' variable '''HSim_mainRotorDestroyed''':
helicopter rotor status can be found ''via'' variable '''HSim_mainRotorDestroyed''':
<code>_isRotorDestroyed {{=}} helicopter [[getVariable]] ["HSim_mainRotorDestroyed", [[false]]];</code> |Description=
<code>_isRotorDestroyed {{=}} helicopter [[getVariable]] ["HSim_mainRotorDestroyed", [[false]]];</code>


| [helicopter, selection, damage] call [[BIS_fnc_helicopterDamage]] |Syntax=
| [helicopter, selection, damage] call [[BIS_fnc_helicopterDamage]]


|p1= helicopter: [[Object]] |Parameter 1=
|p1= helicopter: [[Object]]


|p2= selection: [[String]] - name of the helicopter selection receiving damage. Must be "main rotor" |Parameter 2=
|p2= selection: [[String]] - name of the helicopter selection receiving damage. Must be "main rotor"


|p3= damage: [[Number]] - ''selection'''s damage. Will only trigger effects if ''damage'' &gt; 0.999 |Parameter 3=
|p3= damage: [[Number]] - ''selection'''s damage. Will only trigger effects if ''damage'' &gt; 0.999


| [[Boolean]] - [[true]] when done |Return value=
| [[Boolean]] - [[true]] when done


|x1= <code>myHelicopter [[addEventHandler]] ["Dammaged", { [[_this]] [[call]] [[BIS_fnc_helicopterDamage]]; }];</code> |Example 1=
|x1= <code>myHelicopter [[addEventHandler]] ["Dammaged", { [[_this]] [[call]] [[BIS_fnc_helicopterDamage]]; }];</code>


| |See also=
|
}}
}}



Revision as of 23:10, 17 January 2021

Hover & click on the images for description

Description

Description:
Handling EH-based helicopter damage, event handler in question being Dammagedsic.
params ["_helicopter", "_selection", "_damage"];

Executed script is: helicopter execVM "hsim\air_h\data\scripts\main_rotor_destruction.sqf"; helicopter rotor status can be found via variable HSim_mainRotorDestroyed:

_isRotorDestroyed = helicopter getVariable ["HSim_mainRotorDestroyed", false];
Execution:
call
Groups:
Helicopters

Syntax

Syntax:
[helicopter, selection, damage] call BIS_fnc_helicopterDamage
Parameters:
helicopter: Object
selection: String - name of the helicopter selection receiving damage. Must be "main rotor"
damage: Number - selection's damage. Will only trigger effects if damage > 0.999
Return Value:
Boolean - true when done

Examples

Example 1:
myHelicopter addEventHandler ["Dammaged", { _this call BIS_fnc_helicopterDamage; }];

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


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