BIS fnc onPlayerConnected: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
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{{Function | {{Function | ||
| arma3 | | arma3 | ||
|1.00 | |1.00 | ||
|gr1 = Multiplayer | |gr1 = Multiplayer | ||
|gr2 = Event Handlers | |gr2 = Event Handlers | ||
| Executes a function on server every time a player connects the mission. | | Executes a function on server every time a player connects the mission. | ||
| [code, params]] call [[BIS_fnc_onPlayerConnected]] | | [code, params]] call [[BIS_fnc_onPlayerConnected]] | ||
|p1= code: [[Code]] or [[String]] - Function name or [[Code|code]] to be executed. Following parameters are passed to the function or code: | |p1= code: [[Code]] or [[String]] - Function name or [[Code|code]] to be executed. Following parameters are passed to the function or code: | ||
*0: [[player|Player]] | *0: [[player|Player]] | ||
*1: Params | *1: Params | ||
|p2= params: [[Anything]] - Parameters passed to the code or function | |p2= params: [[Anything]] - Parameters passed to the code or function | ||
| [[Boolean]] | | [[Boolean]] | ||
<!--- | <!--- | ||
Line 33: | Line 33: | ||
}, | }, | ||
"Parameter" | "Parameter" | ||
] [[call]] [[BIS_fnc_onPlayerConnected]];</code> | ] [[call]] [[BIS_fnc_onPlayerConnected]];</code> | ||
| [[onPlayerConnected]], [[BIS_fnc_addStackedEventHandler]], [[Event Scripts]] | | [[onPlayerConnected]], [[BIS_fnc_addStackedEventHandler]], [[Event Scripts]] | ||
}} | }} | ||
Revision as of 23:37, 17 January 2021
Description
- Description:
- Executes a function on server every time a player connects the mission.
- Execution:
- call
- Groups:
- MultiplayerEvent Handlers
Syntax
- Syntax:
- [code, params]] call BIS_fnc_onPlayerConnected
- Parameters:
- code: Code or String - Function name or code to be executed. Following parameters are passed to the function or code:
- 0: Player
- 1: Params
- params: Anything - Parameters passed to the code or function
- Return Value:
- Boolean
Examples
- Example 1:
[ { params ["_player", "_params"]; hint name _player; hint _params; }, "Parameter" ] call BIS_fnc_onPlayerConnected;
Additional Information
Notes
-
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