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[[Category:Scripting Commands|PRIMARYWEAPON]] | [[Category:Scripting Commands|PRIMARYWEAPON]] |
Revision as of 01:45, 18 January 2021
Description
- Description:
- Returns name of unit's primary weapon (empty string if none).
- Groups:
- Unit Inventory
Syntax
Examples
- Example 1:
_pWeap = primaryWeapon player;
- Example 2:
hint primaryWeapon player; //"arifle_MX_ACO_pointer_F"
Additional Information
- See also:
- primaryWeaponMagazineprimaryWeaponItemsaddPrimaryWeaponItemremovePrimaryWeaponItemremoveAllPrimaryWeaponItemssecondaryWeaponhandgunWeaponcurrentWeaponweapons
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 4, 2006 - 10:57
- hardrock
- primaryWeapon tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has an M16 on his back will still report an M16 as its primary weapon.
- Posted on October 11, 2015 - 21:53 (UTC)
- Austin medic
- To directly detect the active weapon use currentWeapon command.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Resistance version 1.75
- Operation Flashpoint: Resistance: New Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Unit Inventory
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands