BIS fnc wpCheckpoint: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "<h3 style="display:none">Bottom Section</h3> " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|Multiplayer Effects(...) |
||
Line 1: | Line 1: | ||
{{Function | {{Function| TKOH|1.00|gr1= Waypoints| CHECKPOINT [[Custom_Waypoints|custom waypoint]]. | ||
| TKOH | |||
|1.00 | |||
|gr1= Waypoints | |||
| CHECKPOINT [[Custom_Waypoints|custom waypoint]]. | |||
Player has to reach waypoint position with certain precisoon (as opposed to normal [[Mission_Editor:_Waypoints#Move|Move]] waypoint, which became completed in around 500m). | Player has to reach waypoint position with certain precisoon (as opposed to normal [[Mission_Editor:_Waypoints#Move|Move]] waypoint, which became completed in around 500m). | ||
| [[Custom_Waypoints#Function|arguments]]: [posLimit]|p1= posLimit: [[Code]] - time in seconds unit is required to stay withing waypoint completion radius (default: -1)| [[Nothing]] |RETURNVALUE= | |||
| [[Custom_Waypoints#Function|arguments]]: [posLimit] | |||
|p1= posLimit: [[Code]] - time in seconds unit is required to stay withing waypoint completion radius (default: -1) | |||
| [[Nothing]] |RETURNVALUE= | |||
|x1= <code><nowiki>[</nowiki>[[player]],[[position]] dude,10,2] [[spawn]] BIS_fnc_wpCheckpoint;</code> | |x1= <code><nowiki>[</nowiki>[[player]],[[position]] dude,10,2] [[spawn]] BIS_fnc_wpCheckpoint;</code>| exec=spawn | ||
| exec=spawn | |||
}} | |}} | ||
[[Category:Take_On_Helicopters:_Functions|wpCheckpoint]] | [[Category:Take_On_Helicopters:_Functions|wpCheckpoint]] | ||
[[Category:Function Group: Waypoints|wpCheckpoint]] | [[Category:Function Group: Waypoints|wpCheckpoint]] |
Revision as of 09:55, 18 January 2021
Description
- Description:
- CHECKPOINT custom waypoint. Player has to reach waypoint position with certain precisoon (as opposed to normal Move waypoint, which became completed in around 500m).
- Execution:
- spawn
- Groups:
- Waypoints
Syntax
- Syntax:
- arguments: [posLimit]
- Parameters:
- posLimit: Code - time in seconds unit is required to stay withing waypoint completion radius (default: -1)
- Return Value:
- Nothing
Examples
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note