BIS fnc weaponDirectionRelative: Difference between revisions
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{{DISPLAYTITLE:BIS_fnc_weaponDirectionRelative}} | {{DISPLAYTITLE:BIS_fnc_weaponDirectionRelative}} | ||
{{Function| | {{Function| arma3|1.64|arg=|eff=|gr1 = Weapons| Returns relative direction vector of given weapon for the given vehicle | ||
| [vehicle, weapon visual] call '''BIS_fnc_weaponDirectionRelative'''|p1= vehicle: [[Object]] - vehicle|Parameter1= | |||
|p2= weapon: [[String]] - vehicle weapon|p3= visual (Optional): [[Boolean]] - if [[true]] - result is in render scope, [[false]] - simulation scope. Default: [[true]]| [[Array]] in format [x,y,z]|x1=<code>_relweapondir = [tank, "cannon_105mm"] [[call]] [[BIS_fnc_weaponDirectionRelative]];</code>| [[BIS_fnc_attachToRelative]], [[BIS_fnc_vectorDirAndUpRelative]], [[weaponDirection]]| |MPBEHAVIOUR= | |||
| [vehicle, weapon visual] call '''BIS_fnc_weaponDirectionRelative''' | |||
|p1= vehicle: [[Object]] - vehicle|Parameter1= | |||
|p2= weapon: [[String]] - vehicle weapon | |||
|p3= visual (Optional): [[Boolean]] - if [[true]] - result is in render scope, [[false]] - simulation scope. Default: [[true]] | |||
| [[Array]] in format [x,y,z] | |||
|x1=<code>_relweapondir = [tank, "cannon_105mm"] [[call]] [[BIS_fnc_weaponDirectionRelative]];</code> | |||
| [[BIS_fnc_attachToRelative]], [[BIS_fnc_vectorDirAndUpRelative]], [[weaponDirection]] | |||
| |MPBEHAVIOUR= | |||
}} | }} | ||
Revision as of 09:55, 18 January 2021
Description
- Description:
- Returns relative direction vector of given weapon for the given vehicle
- Execution:
- call
- Groups:
- Weapons
Syntax
- Syntax:
- [vehicle, weapon visual] call BIS_fnc_weaponDirectionRelative
- Parameters:
- vehicle: Object - vehicle
- weapon: String - vehicle weapon
- visual (Optional): Boolean - if true - result is in render scope, false - simulation scope. Default: true
- Return Value:
- Array in format [x,y,z]
Examples
- Example 1:
_relweapondir = [tank, "cannon_105mm"] call BIS_fnc_weaponDirectionRelative;
Additional Information
Notes
-
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