BIS fnc vehicleCrewTurrets: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|Multiplayer Effects(...)
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|Multiplayer Effects(...)
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{{Function| arma3|1.93|gr1 = Object Manipulation| Returns vehicle crew turrets, which will be filled with crew if [[createVehicleCrew]] command is executed on the vehicle. If vehicle class is passed as param, all vehicle crew turrets are returned.| vehicle call [[BIS_fnc_vehicleCrewTurrets]] |Syntax1=
{{Function| arma3|1.93|gr1 = Object Manipulation| Returns vehicle crew turrets, which will be filled with crew if [[createVehicleCrew]] command is executed on the vehicle. If vehicle class is passed as param, all vehicle crew turrets are returned.| vehicle call [[BIS_fnc_vehicleCrewTurrets]] |Syntax1=


|p1= vehicle: [[Object]] or [[String]] - actual vehicle or vehicle type| [[Array]] - array of turrets in form of turret path ([-1] - is for driver turret)|x1= <code>"B_APC_Wheeled_01_cannon_F" [[call]] [[BIS_fnc_vehicleCrewTurrets]];</code> |Example1=
|p1= vehicle: [[Object]] or [[String]] - actual vehicle or vehicle type| [[Array]] - array of turrets in form of turret path ([-1] - is for driver turret)|x1= <code>"B_APC_Wheeled_01_cannon_F" [[call]] [[BIS_fnc_vehicleCrewTurrets]];</code>
|x2= <code>car1 [[call]] [[BIS_fnc_vehicleCrewTurrets]];</code>| [[createVehicleCrew]], [[BIS_fnc_allTurrets]], [[BIS_fnc_turretConfig]]|See also=
|x2= <code>car1 [[call]] [[BIS_fnc_vehicleCrewTurrets]];</code>| [[createVehicleCrew]], [[BIS_fnc_allTurrets]], [[BIS_fnc_turretConfig]]
}}
}}



Revision as of 10:13, 18 January 2021

Hover & click on the images for description

Description

Description:
Returns vehicle crew turrets, which will be filled with crew if createVehicleCrew command is executed on the vehicle. If vehicle class is passed as param, all vehicle crew turrets are returned.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
vehicle call BIS_fnc_vehicleCrewTurrets
Parameters:
vehicle: Object or String - actual vehicle or vehicle type
Return Value:
Array - array of turrets in form of turret path ([-1] - is for driver turret)

Examples

Example 1:
"B_APC_Wheeled_01_cannon_F" call BIS_fnc_vehicleCrewTurrets;
Example 2:
car1 call BIS_fnc_vehicleCrewTurrets;

Additional Information

See also:
createVehicleCrewBIS_fnc_allTurretsBIS_fnc_turretConfig

Notes

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