BIS fnc wpCheckpoint: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|Multiplayer Effects(...)
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|Multiplayer Effects(...)
Line 2: Line 2:


Player has to reach waypoint position with certain precisoon (as opposed to normal [[Mission_Editor:_Waypoints#Move|Move]] waypoint, which became completed in around 500m).
Player has to reach waypoint position with certain precisoon (as opposed to normal [[Mission_Editor:_Waypoints#Move|Move]] waypoint, which became completed in around 500m).
| [[Custom_Waypoints#Function|arguments]]: [posLimit]|p1= posLimit: [[Code]] - time in seconds unit is required to stay withing waypoint completion radius (default: -1)| [[Nothing]] |RETURNVALUE=
| [[Custom_Waypoints#Function|arguments]]: [posLimit]|p1= posLimit: [[Code]] - time in seconds unit is required to stay withing waypoint completion radius (default: -1)| [[Nothing]]
   
   
|x1= <code><nowiki>[</nowiki>[[player]],[[position]] dude,10,2] [[spawn]] BIS_fnc_wpCheckpoint;</code>| exec=spawn
|x1= <code><nowiki>[</nowiki>[[player]],[[position]] dude,10,2] [[spawn]] BIS_fnc_wpCheckpoint;</code>| exec=spawn

Revision as of 10:14, 18 January 2021

Hover & click on the images for description

Description

Description:
CHECKPOINT custom waypoint. Player has to reach waypoint position with certain precisoon (as opposed to normal Move waypoint, which became completed in around 500m).
Execution:
spawn
Groups:
Waypoints

Syntax

Syntax:
arguments: [posLimit]
Parameters:
posLimit: Code - time in seconds unit is required to stay withing waypoint completion radius (default: -1)
Return Value:
Nothing

Examples

Example 1:
[player,position dude,10,2] spawn BIS_fnc_wpCheckpoint;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note