setRain: Difference between revisions

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{{Command|Comments=
{{Command


| ofpr |Game name=
| ofpr


|1.75|Game version=
|1.75


|gr1= Environment |GROUP1=
|gr1= Environment






|eff= global |Multiplayer Effects=
|eff= global


|serverExec= server |Exec=
|serverExec= server |Exec=
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* If executed on server, the changes will propagate globally.
* If executed on server, the changes will propagate globally.
* If executed on client, the effect is temporary and will soon change to the server setting.
* If executed on client, the effect is temporary and will soon change to the server setting.
Minimum [[overcast]] needed for rain in {{arma3}} is '''0.5'''.}}|DESCRIPTION=
Minimum [[overcast]] needed for rain in {{arma3}} is '''0.5'''.}}


| time [[setRain]] rain |SYNTAX=
| time [[setRain]] rain


|p1= time: [[Number]] - transition time to the new value in seconds |PARAMETER1=
|p1= time: [[Number]] - transition time to the new value in seconds


|p2= rain: [[Number]] - new rain value in range 0...1 |PARAMETER2=
|p2= rain: [[Number]] - new rain value in range 0...1


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]
   
   
|x1= <code>60 [[setRain]] 1;</code> |EXAMPLE1=
|x1= <code>60 [[setRain]] 1;</code>


|x2= Force no rain: <code>0 [[setRain]] 0;
|x2= Force no rain: <code>0 [[setRain]] 0;
[[forceWeatherChange]];
[[forceWeatherChange]];
999999 [[setRain]] 0;</code> |EXAMPLE2=
999999 [[setRain]] 0;</code>
| mp = Pre-Arma 3, each client and the server could have different rain values. |Multiplayer=
| mp = Pre-Arma 3, each client and the server could have different rain values. |Multiplayer=


| [[overcast]], [[setOvercast]], [[rain]], [[nextWeatherChange]], [[forceWeatherChange]], [[setFog]] |SEEALSO=
| [[overcast]], [[setOvercast]], [[rain]], [[nextWeatherChange]], [[forceWeatherChange]], [[setFog]]
}}
}}



Revision as of 11:08, 18 January 2021

Hover & click on the images for description

Description

Description:
Set rain density smoothly over the given transition time (in seconds). A transition time of zero means an immediate change. A rain density of zero is no rain, one is maximum rain. Rain is not possible when overcast is less than 0.7.
Arma 3
Since Arma 3 this command is MP synchronised:
  • If executed on server, the changes will propagate globally.
  • If executed on client, the effect is temporary and will soon change to the server setting.
Minimum overcast needed for rain in Arma 3 is 0.5.
Multiplayer:
Pre-Arma 3, each client and the server could have different rain values.
Groups:
Environment

Syntax

Syntax:
time setRain rain
Parameters:
time: Number - transition time to the new value in seconds
rain: Number - new rain value in range 0...1
Return Value:
Nothing

Examples

Example 1:
60 setRain 1;
Example 2:
Force no rain: 0 setRain 0; forceWeatherChange; 999999 setRain 0;

Additional Information

See also:
overcastsetOvercastrainnextWeatherChangeforceWeatherChangesetFog

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on December 15, 2015 - 14:31 (UTC)
Zapat
setTimeMultiplier does NOT affect transition time.
Posted on November 16, 2016 - 22:06 (UTC)
Killzone Kid
Using Example 2 on dedicated server might need additional interference on JIP clients. The reason is that JIP has rain value > 0 slowly changing to 0. To force client to sync one can execute this on client: skipTime 1; skipTime -1;