setMusicEffect: Difference between revisions
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{{Command | {{Command | ||
| arma1 | | arma1 | ||
|1.00 | |1.00 | ||
|gr1= Sounds | |gr1= Sounds | ||
|gr2= Triggers | |gr2= Triggers | ||
|gr3= Waypoints | |gr3= Waypoints | ||
| Defines the music track played on activation. | | Defines the music track played on activation. | ||
Track is a subclass name of CfgMusic. In addition, "$STOP$" (stops the current music track). | Track is a subclass name of CfgMusic. In addition, "$STOP$" (stops the current music track). | ||
| trigger '''setMusicEffect''' track | | trigger '''setMusicEffect''' track | ||
|p1= trigger: [[Object]] | |p1= trigger: [[Object]] | ||
|p2= track: [[String]] | |p2= track: [[String]] | ||
| [[Nothing]] | | [[Nothing]] | ||
|s2= waypoint '''setMusicEffect''' track | |s2= waypoint '''setMusicEffect''' track | ||
|p21= waypoint: [[Array]] - format [[Waypoint]]|PARAMETER21= | |p21= waypoint: [[Array]] - format [[Waypoint]]|PARAMETER21= | ||
|p22= track: [[String]] |PARAMETER22= | |p22= track: [[String]] |PARAMETER22= | ||
|r2= [[Nothing]] | |r2= [[Nothing]] | ||
|x1= <pre>_trigger setMusicEffect "Track1"</pre> | |x1= <pre>_trigger setMusicEffect "Track1"</pre> | ||
|x2= <pre>[_group1,1] setMusicEffect "$STOP$"</pre> | |x2= <pre>[_group1,1] setMusicEffect "$STOP$"</pre> | ||
| [[createTrigger]], [[setSoundEffect]] | | [[createTrigger]], [[setSoundEffect]] | ||
}} | }} |
Revision as of 11:09, 18 January 2021
Description
- Description:
- Defines the music track played on activation. Track is a subclass name of CfgMusic. In addition, "$STOP$" (stops the current music track).
- Groups:
- SoundsTriggersWaypoints
Syntax
Alternative Syntax
- Syntax:
- waypoint setMusicEffect track
- Parameters:
- waypoint: Array - format Waypoint
- track: String
- Return Value:
- Nothing
Examples
- Example 1:
_trigger setMusicEffect "Track1"
- Example 2:
[_group1,1] setMusicEffect "$STOP$"
Additional Information
- See also:
- createTriggersetSoundEffect
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Command Group: Sounds
- Command Group: Triggers
- Command Group: Waypoints
- Operation Flashpoint: Elite: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands