setVariable: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...) |
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{{Command | {{Command | ||
| arma1 | | arma1 | ||
|1.00 | |1.00 | ||
|arg= global | |arg= global | ||
|eff= local | |eff= local | ||
|gr1= Multiplayer | |gr1= Multiplayer | ||
|gr2= Variables | |gr2= Variables | ||
| Set variable to given value in the variable space of given element.<br> | | Set variable to given value in the variable space of given element.<br> | ||
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Error position: <setVariable ["west", 123];> | Error position: <setVariable ["west", 123];> | ||
Error Reserved variable in expression | Error Reserved variable in expression | ||
as [[west]] is a script command. Other varspaces do not have such limitation. You can always check for all available script commands by running [[Arma_3_Utilities#Script_Commands | utility number 5]]}} | as [[west]] is a script command. Other varspaces do not have such limitation. You can always check for all available script commands by running [[Arma_3_Utilities#Script_Commands | utility number 5]]}} | ||
| varspace [[setVariable]] [name, value] | | varspace [[setVariable]] [name, value] | ||
|p1= varspace: [[Namespace]], [[Object]], [[Group]], [[Team_Member]], [[Task]], [[Location]], [[Control]], [[Display]] - variable space in which variable can be set | |p1= varspace: [[Namespace]], [[Object]], [[Group]], [[Team_Member]], [[Task]], [[Location]], [[Control]], [[Display]] - variable space in which variable can be set | ||
|p2= [name, value]: [[Array]] | |p2= [name, value]: [[Array]] | ||
|p3= name: [[String]] - variable name | |p3= name: [[String]] - variable name | ||
|p4= value: [[Anything]] - variable value | |p4= value: [[Anything]] - variable value | ||
| [[Nothing]] | | [[Nothing]] | ||
| s2 = varspace [[setVariable]] [name, value, public] | | s2 = varspace [[setVariable]] [name, value, public] | ||
|p21= varspace: [[missionNamespace]], [[Object]] or [[Group]] - variable space in which variable can be set |Parameter 21= | |p21= varspace: [[missionNamespace]], [[Object]] or [[Group]] - variable space in which variable can be set |Parameter 21= | ||
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* [[Array]] of [[Number]]s - array of [[owner]] ([[clientOwner]]) ids |Parameter 25= | * [[Array]] of [[Number]]s - array of [[owner]] ([[clientOwner]]) ids |Parameter 25= | ||
|r2= [[Nothing]] | |r2= [[Nothing]] | ||
|x1= <code>_myTruck [[setVariable]] ["myPublicVariable", 123, [[true]]];</code> | |x1= <code>_myTruck [[setVariable]] ["myPublicVariable", 123, [[true]]];</code> | ||
|x2= <code>_myTruck [[setVariable]] ["myLocalVariable", ["321", _var], [[false]]];</code> | |x2= <code>_myTruck [[setVariable]] ["myLocalVariable", ["321", _var], [[false]]];</code> | ||
|x3= <code>[[missionNamespace]] [[setVariable]] ["myName", "KK"]; | |x3= <code>[[missionNamespace]] [[setVariable]] ["myName", "KK"]; | ||
[[hint]] myName; //KK</code> | [[hint]] myName; //KK</code> | ||
|x4= Get current value of a variable and if it is undefined, define it and get the defined value:<code>[[private]] _var = [[missionNamespace]] [[getVariable]] "varName"; | |x4= Get current value of a variable and if it is undefined, define it and get the defined value:<code>[[private]] _var = [[missionNamespace]] [[getVariable]] "varName"; | ||
Line 68: | Line 68: | ||
_var = 123; | _var = 123; | ||
}; | }; | ||
// _var here will contain current value of the variable varName</code> | // _var here will contain current value of the variable varName</code> | ||
|mp= The variable space of the object is '''local to each client''' and '''by default''' changes are not broadcast.<br> | |mp= The variable space of the object is '''local to each client''' and '''by default''' changes are not broadcast.<br> | ||
Since Arma 2: '''If''' the '''public''' parameter for supported types is ''<tt>true</tt>'', the value will be '''synchronized''' also for a [[Multiplayer Scripting#Join In Progress|JIP]] player. |Multiplayer= | Since Arma 2: '''If''' the '''public''' parameter for supported types is ''<tt>true</tt>'', the value will be '''synchronized''' also for a [[Multiplayer Scripting#Join In Progress|JIP]] player. |Multiplayer= | ||
| [[getVariable]], [[allVariables]], [[setFSMVariable]], [[Multiplayer Scripting#Join In Progress|Multiplayer Scripting]] | | [[getVariable]], [[allVariables]], [[setFSMVariable]], [[Multiplayer Scripting#Join In Progress|Multiplayer Scripting]] | ||
}} | }} | ||
Revision as of 11:09, 18 January 2021
Description
- Description:
- Set variable to given value in the variable space of given element.
To remove a variable, set it to nil (e.g.player setVariable ["varname", nil];
).
When variable is set on Task, it is not actually set on task itself, but on FSM attached to the task. So if there is no FSM setVariable will not work.
When variable is set on Location, it works only with locations created with createLocation.
All supported variable types: - Multiplayer:
- The variable space of the object is local to each client and by default changes are not broadcast.
Since Arma 2: If the public parameter for supported types is true, the value will be synchronized also for a JIP player. - Groups:
- MultiplayerVariables
Syntax
- Syntax:
- varspace setVariable [name, value]
- Parameters:
- varspace: Namespace, Object, Group, Team_Member, Task, Location, Control, Display - variable space in which variable can be set
- [name, value]: Array
- name: String - variable name
- value: Anything - variable value
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- varspace setVariable [name, value, public]
- Parameters:
- varspace: missionNamespace, Object or Group - variable space in which variable can be set
- [name, value, public]: Array
- name: String - variable name
- value: Anything - variable value (if public is true, check publicVariable for what types are supported for broadcast)
- public: Boolean, Number or Array of Numbers
- Boolean - when true, the variable broadcast is global and persistent Template:EffArg
- Number - the variable is set only on the client of given owner (clientOwner) id, or if id is negative, the variable is set on every client except the given one
- Array of Numbers - array of owner (clientOwner) ids
- Return Value:
- Nothing
Examples
- Example 1:
_myTruck setVariable ["myPublicVariable", 123, true];
- Example 2:
_myTruck setVariable ["myLocalVariable", ["321", _var], false];
- Example 3:
missionNamespace setVariable ["myName", "KK"]; hint myName; //KK
- Example 4:
- Get current value of a variable and if it is undefined, define it and get the defined value:
private _var = missionNamespace getVariable "varName"; if (isNil "_var") then { missionNamespace setVariable ["varName", 123]; _var = 123; }; // _var here will contain current value of the variable varName
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on December 9, 2015 - 20:18 (UTC)
- Commy2
- This command does not work with CfgAmmo or CfgNonAIVehicles objects, like bullets, mines or butterflies.
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Command Group: Multiplayer
- Command Group: Variables
- Scripting Commands: Local Effect
- Operation Flashpoint: Elite: Scripting Commands
- Arma 2: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands