setSide: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "haven't" to "have not") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...) |
||
Line 1: | Line 1: | ||
{{Command | {{Command | ||
| arma1 | | arma1 | ||
|1.08 | |1.08 | ||
|arg | |arg= | ||
|eff | |eff= | ||
|gr1= Sides | |gr1= Sides | ||
|gr2= Locations | |gr2= Locations | ||
| Sets a location's [[Side|side]]. The default side is Unknown. | | Sets a location's [[Side|side]]. The default side is Unknown. | ||
| location '''setSide''' side | | location '''setSide''' side | ||
|p1= location: [[Location]] | |p1= location: [[Location]] | ||
|p2= side: [[Side]] | |p2= side: [[Side]] | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>myLocation [[setSide]] [[resistance]]</code> | |x1= <code>myLocation [[setSide]] [[resistance]]</code> | ||
| [[Side]], [[side]], [[west]], [[east]], [[resistance]], [[civilian]], [[sideUnknown]], [[sideFriendly]], [[sideEnemy]], [[playerSide]], [[side location]], [[Side relations]], [[independent]] | | [[Side]], [[side]], [[west]], [[east]], [[resistance]], [[civilian]], [[sideUnknown]], [[sideFriendly]], [[sideEnemy]], [[playerSide]], [[side location]], [[Side relations]], [[independent]] | ||
}} | }} |
Revision as of 11:10, 18 January 2021
Description
Syntax
Examples
- Example 1:
myLocation setSide resistance
Additional Information
- See also:
- SidesidewesteastresistanceciviliansideUnknownsideFriendlysideEnemyplayerSideside locationSide relationsindependent
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 16:00, 3 December 2013 (CEST)
- Ondřejkuzel
- For units, vehicles you can use: "array joinSilent createGroup Side", e.g. in init: "[this] joinSilent createGroup EAST;" described in the note below
- Posted on 19:05, 6 August 2009 (CEST)
- Jtgibson
- This is a frequent question on OFPEC, but produced here because it was difficult to find an answer to. setSide does not work for men, vehicles, etc.: it is intended for locations (i.e., territory). If you want to switch a unit's (e.g., the player's) side in the middle of a battle, make the unit joinSilent a group on the given side instead. If you want the unit to become the group leader after joining, use selectLeader. I have not tested the idea of spawning a temporary unit of that side, assigning the player to that unit, setting the player as the leader, then deleting the original unit, but I don't see why it wouldn't work. (It begs the question why we don't have a setSide object function, though.)